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Merge branch 'release/v2.0.0-beta.4'
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fuzoh committed Feb 13, 2019
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31 changes: 14 additions & 17 deletions README.md
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## Changelog

**v2.0.0-beta.3**
**v2.0.0-beta.4**
*This version is unstable*

**Client :**
- Game provider now supports
- Loading games from github
- Loading assets
- Loading interpreters code into the browser
- Links to instruction redirects to github with markdown preview
- Creating and starting the game under `window.game` scope
- You can change the processor endpoint url into the parameters section
- Test are realised to open the websocket connexion (not stable)
- The client now loads the game interpreters locally to send it to the processor
- Improvments for game loading form github
- Add processor connexion procedure
- The client can now send the code to the processsor when you run your code block

**Pokedash game :**
- New methods to interact with the game (for future interpreters)
- Open and close doors
The pokedash game is now in a separate repo : [LiveCoding-Pokedash-Game](https://github.com/CPNV-ES/LiveCoding-Pokedash-Game). Games are now completly separated from the LiveCoding platform, you can load Games into the platform via game providers.

**Processor :**
- websocket endpoint added (not stable)
- Now supports `PHP`.
- A websocket endpoint is available to start a code interpretation session form the client.
_ The language engine, game interpreters and user code is now lodaed into a dedicated process when you run your code.

## Documentation

You find all the documentation in the [docs folder](docs)

## Authors :wave:

**2017-2018**
* [EricBroutba](https://github.com/EricBroutba)
* [Loïc Dessaules](https://github.com/gollgot)
* [Raphaël](https://github.com/raph-u)

**2018-2019**
* [Davide Carboni](https://github.com/CarboniDavide)
* [Julien Richoz](https://github.com/JulienRichoz)
* [Bastien Nicoud](https://github.com/bastiennicoud)

**2017-2018**
* [EricBroutba](https://github.com/EricBroutba)
* [Loïc Dessaules](https://github.com/gollgot)
* [Raphaël](https://github.com/raph-u)
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