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Project 5: Jordan Hochman #8

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@JHawk0224 JHawk0224 commented Oct 30, 2024

  • Repo Link
  • Features Implemented
    • Grass rendering pipeline in Vulkan
    • Gravity, wind, and recovery/resistance forces
    • State validation and correction for grass blades
    • Orientation, view-frustum, and distance culling
    • Grass blade tessellation
    • Tessellation lod based on distance
  • Feedback: I really liked this project and thought it was a good intro to Vulkan. I do think there was a little too much base/template code, even knowing it's Vulkan which requires a ton of set up work. It would have been more helpful to get my hands slightly dirtier in developing for Vulkan rather than just writing shaders. However I did enjoy the shaders themselves, and the final output for the project is very cool!

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