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Project 5: Xinran Tao #2

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  • Base Credit
    • Grass blades are rendered with gravity, recovery, and wind forces applied.
    • Grass blades maintain realistic shapes when forces are applied.
    • Grass blades are culled by orientation, view frustum, and distance from the camera.
  • Extra Credit
    • Grass blades tessellation levels are determined by the distance from the camera. The closer they are to the camera, the higher the tessellation levels.
      • Please check my grass.tesc file for more details. To enable grass coloured by tessellation levels, set USE_TESS_LEVEL_AS_COLOR to 1 in grass.frag.

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