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Project 5: Yuhan Liu #19

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Using my last late day!

Features:

  • Vulkan grass rendering pipeline
  • Physical forces applied to grass in compute shader
  • Culling optimization in compute shader
  • Tessellation shaders

Extra Features:

  • Distance-based tessellation
  • [Not officially an extra credit but I'm pretty proud of results!] 2 additional complex blade shapes (all rendered in one scene), inspired by dandelion leaves in the paper

Feedback:

  • I'm not sure if I completely understand the Vulkan base code, or the theory behind tessellation shaders, but this project was generally a good introduction to a new API. The paper implementation was very straightforward. I didn't need the breakdown in the README/recitation notes and could implement it solely from reading the paper.

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