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Project 3 - ADITHYA RAJEEV #17
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Implemented BSDF Scattering. Need to implement Reflective surface.
Need to implement for multiple bounces. Output just takes albedo rn.
Need to check with other json files. Looks good though!
Added implementation for specular and diffusive surfaces. Need to implement refraction and metakic/rough surface interactions.
Performance drops upon implementation. Probably because not a diverse set of materials being used. Need to revisit. Follow Ed post #50.
Able to see visible improvements in the corner. Part 1 completed.
Refraction working properly. Need to add textures for better images.
Need to render a good scene to show this feature.
Need to add renders to showcase this.
Handling only Cube and spherical light sources.
Need to add performance screenshots"
Initial commit. Need to add images
Update - Added 2 Late Days |
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Repo Link - https://github.com/adithyar262/Project3-CUDA-Path-Tracer
Core Functionality
Advanced Features
Late Days used - 1