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Project3: Mengxuan Huang #7

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  • Extra credits:
    • BVH 6️⃣
    • Refract 2️⃣
    • Microfacet surface BRDF
    • Subsurface scattering 4️⃣
    • Physically-based depth-of-field 2️⃣
    • Stochastic Sampled Antialiasing 2️⃣ ?
    • Gamma correction & Tone mapping (final ray proccessing) 2️⃣ ?
    • Mesh Loading (with tinyobj) with texture mapping, bump mapping 6️⃣ + 2️⃣ ?
    • Json scene loader

Feedbacks:

  1. Base code is out of date!!! such as C-style data structure in sceneStruct.h and hard code shader in glslUtilities. And the .txt scene file!!!
  2. It is extremely exicting when saw the final rendered image of my pathtracer!

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