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Project 3: Yian Chen #29

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  • Repo Link
  • Implemented Feature
    • Core(as required in Project 3)
      • Diffuse & Specular
      • Jittering (Antialiasing)
      • First Bounce Cache
      • Sort by material
    • Load gltf
    • BVH && SAH
    • Texture mapping & bump mapping
    • Environment Mapping
    • Microfacet BSDF
    • Emissive BSDF (with Emissive Texture)
    • Direct Lighting
    • Multiple Importance Sampling
    • Depth of Field
    • Tone mapping && Gamma Correction

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