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Project 3: Utkarsh Dwivedi #23
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Project 3: Utkarsh Dwivedi #23
utkarshdwivedi3997
wants to merge
49
commits into
CIS565-Fall-2023:main
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utkarshdwivedi3997:main
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…trically interpolated normals when vertex normals are available, otherwise flat shaded normals
…AABB. Slight improvement in performance.
…h higher number of tris.
…t case), added russian roulette but there's no performance benefit
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Using 3 late days
Repo link
Features Implemented:
Core Features
Extra Features
Anti-aliasing with subpixel jittering
Depth of Field with thin-lens camera
Refraction
Fresnel effect
Glass / Plastic materials (mix of refraction, reflection and lambertian diffuse shading)
GLTF Mesh loading (handles both non-interleaved and interleaved buffers)
Russian Roulette
Bounding Volume Hierarchy with longest axis splitting
"Final rays post processing?": Gamma correction and HDR conversion
Modifications to CMakeLists:
Added this to the headers section:
tinygltf has been included in the project
Adding feedback on 10/20/23
Overall this project was extremely disappointing and did not feel rewarding to me. As someone who has taken CIS 561 (which I presume is a good chunk of people who take this course), I don't feel like I learned much through this assignment. My assumption going into it was that I would learn many CUDA specific optimisation tricks while working on the assignment, but by the end of working on it I only found that my time was spent simply on implementing a path tracer's basic visual features and adding more features to make a barely functioning path tracer.
I have many things to say about this project and I hope it is taken into account and the project is updated for future students: