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Project 3: HANTING XU #12

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used 1 late day
-all the basics fulfilled

-refraction
-depth of filed
-antialiasing
-procedural texture (without procedural shape)
-texture mapping(without bump mapping)
-direct lighting
-mesh loading(both obj and gltf)
-bvh on GPU(both construction and traversal)
-denoising(Guassian and SVGF)

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Used 2 late days in total. README.md and all files updated.

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