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Hw01: Akiko Zhu #11

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Live Demo

Summary

  • I implemented Fractual Brownian Motion noise on the fireball model so that the entire fireball looks have multiple layers on itself.
  • I created a huge sphere in the scene as a game skybox and implemented a fancy shader with a gradient color change and a pulsing effect as a background.
  • The user can change the speed to adjust the pulsing frequency.
  • The user can modify the color of the fireball.
  • The user can increase the size of the fireball.

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