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Does some assorted cleanup to match current CFC coding standards (and fix minor bugs), adds some audiovisual polish for player interaction, and makes the following balance changes:
sbox_maxsent_spawnpoint
)cfc_spawnpoints_cooldown_on_ply_spawn
)cfc_spawnpoints_cooldown_on_point_spawn
)(
cfc_spawnpoints_removal_window
)The goal is to make it considerably harder for someone to maintain a permanent spawn point by repeatedly creating and linking to one (or pre-spawned backups) between deaths. Now defenders must actually defeat any immediate threats before they can reclaim their spawn if it gets destroyed while they are still alive.