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description
How NPC animations work

NPC animations

Summary

Created: Jan 02 2025 by nutboy
Last documented update: Jan 02 2025 by nutboy

This page will explain how NPC animations are selected and connected within the files.

Wait, this is not what I want!

entAnimatedComponent

The very base for any animations is the entAnimatedComponent with the name of root.
You can usually find it insde the root entity's components array:

animations.gameplay animations does...

(we needed to put those, or no photo mode animations. Where are they read? Why aren't they overwritten by SetupExtensionComponents?)

entAnimatedSetupExtensionComponent

One or more extensions to the #entanimatedcomponent for different contexts.
You can usually find them insde the root entity's components array:

As of January 2025, we don't exactly know what they do and where they are read. Maybe ask psi at some point.