public static void Main(string[] args)
{
CS2GSI.CS2GSI gsi = new ();
gsi.AnyMessage += eventArgs => Console.WriteLine("Message");
gsi.OnKill += eventArgs => Console.WriteLine($"Kill number {eventArgs.ValueAsOrDefault<int>()}");
while(gsi.IsRunning)
Thread.Sleep(10);
}
All Events with IDs here: https://github.com/C9Glax/CS2GSI/blob/master/CS2GSI/CS2Event.cs
EventName
(ParameterType) Description
OnKill
(int) Number of Kills in MatchOnHeadshot
(int) Number of Headshots in RoundOnDeath
(int) Number of Deaths in MatchOnFlashed
OnBurning
OnSmoked
OnRoundStart
OnRoundOver
OnRoundWin
OnRoundLoss
OnDamageTaken
(int) Amount of Damage TakenOnMatchStart
OnMatchOver
OnMoneyChange
(int) Delta in MoneyOnHealthChange
(int) Delta in HealthOnArmorChange
(int) Delta in ArmorOnHelmetChange
(bool) Helmet on/offOnEquipmentValueChange
(int) Delta in EquipmentvalueOnTeamChange
OnPlayerChange
(string) SteamId64OnHalfTime
OnFreezeTime
OnBombPlanted
OnBombDefused
OnBombExploded
AnyEvent
AnyMessage