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Hydra looks better by default
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Bubobubobubobubo committed Nov 26, 2023
1 parent eb8ef87 commit 626a8be
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Showing 5 changed files with 57 additions and 38 deletions.
4 changes: 2 additions & 2 deletions index.html
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Expand Up @@ -128,7 +128,7 @@
</header>

<div id="documentation" class="hidden">
<div id="documentation-page" class="flex flex-row">
<div id="documentation-page" class="flex flex-row bg-transparent">
<aside class="w-1/8 flex-shrink-0 h-screen overflow-y-auto p-1 lg:p-6 bg-neutral-900 text-white">
<nav class="text-xl sm:text-sm overflow-y-scroll mb-24">
<details class="" open=true>
Expand Down Expand Up @@ -217,7 +217,7 @@
</details>
</nav>
</aside>
<div id="documentation-content" class="w-full flex-grow-1 h-screen overflow-y-scroll lg:px-12 mx-2 my-2 break-words pb-32">
<div id="documentation-content" class="w-full flex-grow-1 h-screen overflow-y-scroll lg:px-12 mx-2 my-2 break-words pb-32 bg-transparent"></div>
</div>
</div>
</div>
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1 change: 1 addition & 0 deletions src/API.ts
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Expand Up @@ -86,6 +86,7 @@ export class UserAPI {
private printTimeoutID: number = 0;
public MidiConnection: MidiConnection;
public scale_aid: string | number | undefined = undefined;
public hydra: any;
load: samples;

constructor(public app: Editor) {
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10 changes: 5 additions & 5 deletions src/WindowBehavior.ts
Original file line number Diff line number Diff line change
Expand Up @@ -32,13 +32,13 @@ export const saveBeforeExit = (app: Editor): null => {
export const installWindowBehaviors = (
app: Editor,
window: Window,
preventMultipleTabs: boolean = false,
preventMultipleTabs: boolean = false
) => {
window.addEventListener("resize", () =>
handleResize(app.interface.scope as HTMLCanvasElement),
handleResize(app.interface.scope as HTMLCanvasElement)
);
window.addEventListener("resize", () =>
handleResize(app.interface.feedback as HTMLCanvasElement),
handleResize(app.interface.feedback as HTMLCanvasElement)
);
window.addEventListener("beforeunload", (event) => {
event.preventDefault();
Expand All @@ -61,11 +61,11 @@ export const installWindowBehaviors = (
if (e.key == "page_available") {
document.getElementById("all")!.classList.add("invisible");
alert(
"Topos is already opened in another tab. Close this tab now to prevent data loss.",
"Topos is already opened in another tab. Close this tab now to prevent data loss."
);
}
},
false,
false
);
}
};
43 changes: 31 additions & 12 deletions src/documentation/more/bonus.ts
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Expand Up @@ -7,44 +7,63 @@ export const bonus = (application: Editor): string => {
return `
# Bonus features
Some features are here "just for fun" or "just because I can". They are not very interesting per se but are still available nonetheless. They mostly gravitate towards manipulating visuals or patterning other multimedia formats.
Some features have been included as a bonus. These features are often about patterning over things that are not directly related to sound: pictures, video, etc.
## Hydra Visual Live Coding
<div class="mx-12 bg-neutral-600 rounded-lg flex flex-col items-center justify-center">
<warning>⚠️ This feature can generate flashing images that could trigger photosensitivity or epileptic seizures. ⚠️ </warning>
</div>
[Hydra](https://hydra.ojack.xyz/?sketch_id=mahalia_1) is a popular live-codable video synthesizer developed by [Olivia Jack](https://ojack.xyz/) and other contributors. It follows the metaphor of analog synthesizer patching to allow its user to create complex live visuals from a web browser window. Being very easy to use, extremely powerful and also very rewarding to use, Hydra has become a popular choice for adding visuals into a live code performance. Topos provides a simple way to integrate Hydra into a live coding session and to blend it with regular Topos code.
[Hydra](https://hydra.ojack.xyz/?sketch_id=mahalia_1) is a popular live-codable video synthesizer developed by [Olivia Jack](https://ojack.xyz/) and other contributors. It follows an analog synthesizer patching metaphor to encourage live coding complex shaders. Being very easy to use, extremely powerful and also very rewarding to use, Hydra has become a popular choice for adding visuals into a live code performance.
${makeExample(
"Hydra integration",
`beat(4) :: app.hydra.osc(3, 0.5, 2).out()`,
true,
`beat(4) :: hydra.osc(3, 0.5, 2).out()`,
true
)}
You may feel like it's doing nothing! Press ${key_shortcut(
"Ctrl+D",
)} to close the documentation. **Boom, all shiny!**
Close the documentation to see the effect: ${key_shortcut(
"Ctrl+D"
)}! **Boom, all shiny!**
Be careful not to call <ic>app.hydra</ic> too often as it can impact performances. You can use any rhythmical function like <ic>mod()</ic> function to limit the number of function calls. You can write any Topos code like <ic>[1,2,3].beat()</ic> to bring some life and movement in your Hydra sketches.
Be careful not to call <ic>hydra</ic> too often as it can impact performances. You can use any rhythmical function like <ic>beat()</ic> function to limit the number of function calls. You can write any Topos code like <ic>[1,2,3].beat()</ic> to bring some life and movement in your Hydra sketches.
Stopping **Hydra** is simple:
${makeExample(
"Stopping Hydra",
`
beat(4) :: stop_hydra() // this one
beat(4) :: app.hydra.hush() // or this one
beat(4) :: hydra.hush() // or this one
`,
true,
true
)}
I won't teach you how to play with Hydra. You can find some great resources on the [Hydra website](https://hydra.ojack.xyz/):
### Changing the resolution
You can change Hydra resolution using this simple method:
${makeExample(
"Changing Hydra resolution",
`hydra.setResolution(1024, 768)`,
true
)}
### Documentation
I won't teach Hydra. You can find some great resources directly on the [Hydra website](https://hydra.ojack.xyz/):
- [Hydra interactive documentation](https://hydra.ojack.xyz/docs/)
- [List of Hydra Functions](https://hydra.ojack.xyz/api/)
- [Source code on GitHub](https://github.com/hydra-synth/hydra)
### The Hydra namespace
In comparison with the basic Hydra editor, please note that you have to prefix all Hydra functions with <ic>hydra.</ic> to avoid conflicts with Topos functions. For example, <ic>osc()</ic> becomes <ic>hydra.osc()</ic>.
${makeExample("Hydra namespace", `hydra.voronoi(20).out()`, true)}
## GIF player
Topos embeds a small <ic>.gif</ic> picture player with a small API. GIFs are automatically fading out after the given duration. Look at the following example:
Expand All @@ -63,7 +82,7 @@ beat(0.25)::gif({
posX: ir(1,1200), // CSS Horizontal Position
posY: ir(1, 800), // CSS Vertical Position
`,
true,
true
)}
`;
};
37 changes: 18 additions & 19 deletions src/main.ts
Original file line number Diff line number Diff line change
Expand Up @@ -222,7 +222,7 @@ export class Editor {

updateKnownUniversesView = () => {
let itemTemplate = document.getElementById(
"ui-known-universe-item-template",
"ui-known-universe-item-template"
) as HTMLTemplateElement;
if (!itemTemplate) {
console.warn("Missing template #ui-known-universe-item-template");
Expand Down Expand Up @@ -250,10 +250,10 @@ export class Editor {
item
.querySelector(".delete-universe")
?.addEventListener("click", () =>
api._deleteUniverseFromInterface(it),
api._deleteUniverseFromInterface(it)
);
return item;
}),
})
);

existing_universes.innerHTML = "";
Expand Down Expand Up @@ -334,7 +334,7 @@ export class Editor {

this.view.dispatch({
effects: this.chosenLanguage.reconfigure(
this.editor_mode == "notes" ? [markdown()] : [javascript()],
this.editor_mode == "notes" ? [markdown()] : [javascript()]
),
});

Expand All @@ -343,7 +343,7 @@ export class Editor {

setButtonHighlighting(
button: "play" | "pause" | "stop" | "clear",
highlight: boolean,
highlight: boolean
) {
document.getElementById("play-label")!.textContent =
button !== "pause" ? "Pause" : "Play";
Expand Down Expand Up @@ -391,7 +391,7 @@ export class Editor {
// All other buttons must lose the highlighting
document
.querySelectorAll(
possible_selectors.filter((_, index) => index != selector).join(","),
possible_selectors.filter((_, index) => index != selector).join(",")
)
.forEach((button) => {
button.children[0].classList.remove("animate-pulse");
Expand Down Expand Up @@ -437,44 +437,44 @@ export class Editor {
flashBackground(color: string, duration: number): void {
const domElement = this.view.dom;
const gutters = domElement.getElementsByClassName(
"cm-gutter",
"cm-gutter"
) as HTMLCollectionOf<HTMLElement>;

domElement.classList.add("fluid-bg-transition");
Array.from(gutters).forEach((gutter) =>
gutter.classList.add("fluid-bg-transition"),
gutter.classList.add("fluid-bg-transition")
);

domElement.style.backgroundColor = color;
Array.from(gutters).forEach(
(gutter) => (gutter.style.backgroundColor = color),
(gutter) => (gutter.style.backgroundColor = color)
);

setTimeout(() => {
domElement.style.backgroundColor = "";
Array.from(gutters).forEach(
(gutter) => (gutter.style.backgroundColor = ""),
(gutter) => (gutter.style.backgroundColor = "")
);

domElement.classList.remove("fluid-bg-transition");
Array.from(gutters).forEach((gutter) =>
gutter.classList.remove("fluid-bg-transition"),
gutter.classList.remove("fluid-bg-transition")
);
}, duration);
}

private initializeElements(): void {
for (const [key, value] of Object.entries(singleElements)) {
this.interface[key] = document.getElementById(
value,
value
) as ElementMap[keyof ElementMap];
}
}

private initializeButtonGroups(): void {
for (const [key, ids] of Object.entries(buttonGroups)) {
this.buttonElements[key] = ids.map(
(id) => document.getElementById(id) as HTMLButtonElement,
(id) => document.getElementById(id) as HTMLButtonElement
);
}
}
Expand All @@ -501,20 +501,19 @@ export class Editor {
enableStreamCapture: false,
});
this.hydra = this.hydra_backend.synth;
(globalThis as any).hydra = this.hydra;
this.hydra.setResolution(1024, 768);
}

private setCanvas(canvas: HTMLCanvasElement): void {
if (!canvas) return;
const ctx = canvas.getContext("2d");

const dpr = window.devicePixelRatio || 1;

// Assuming the canvas takes up the whole window
canvas.width = window.innerWidth * dpr * 0.25;
canvas.height = window.innerHeight * dpr * 0.25;

canvas.width = window.innerWidth * dpr;
canvas.height = window.innerHeight * dpr;
if (ctx) {
ctx.scale(dpr * 0.5, dpr * 0.5);
ctx.scale(dpr, dpr);
}
}
}
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