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Made FyreChild
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BubkisLord committed Jul 20, 2022
1 parent 38f2f74 commit 73324b3
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Showing 13 changed files with 60 additions and 4 deletions.
11 changes: 11 additions & 0 deletions .vs/CharmMod/project-colors.json
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{
"Version": 1,
"ProjectMap": {
"9e1ca760-6e27-416f-b2fd-f286e9fb55a5": {
"ProjectGuid": "9e1ca760-6e27-416f-b2fd-f286e9fb55a5",
"DisplayName": "CharmMod",
"ColorIndex": 0
}
},
"NextColorIndex": 1
}
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3 changes: 1 addition & 2 deletions .vs/VSWorkspaceState.json
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{
"ExpandedNodes": [
"",
"\\Charms"
""
],
"SelectedNode": "\\CharmMod.sln",
"PreviewInSolutionExplorer": false
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21 changes: 21 additions & 0 deletions Charms/FyreChild.cs
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using Modding;

namespace Fyrenest
{
internal class FyreChild : Charm
{
public static readonly FyreChild Instance = new();
public override string Sprite => "FyreChild.png";
public override string Name => "Grimm's Flame";
public override string Description => "A fiery charm radiating strength. When worn, makes the bearer's Grimmchild more powerful.\n\nYour Grimmchild does more damage, is faster, and shoots quicker. These effects get more powerful as you attack more enemies.";
public override int DefaultCost => 3;
public override string Scene => "Ruins2_11";
public override float X => 0f;
public override float Y => 0f;

private FyreChild() {}

public override CharmSettings Settings(SaveSettings s) => s.FyreChild;

//refer to other mod, and look at void soul code for hitting enemies to make the abilities stronger.
}
25 changes: 25 additions & 0 deletions obj/Debug/net472/CharmMod.AssemblyInfo.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using System;
using System.Reflection;

[assembly: System.Reflection.AssemblyCompanyAttribute("Fyrenest")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyCopyrightAttribute("Copyright © 2022")]
[assembly: System.Reflection.AssemblyDescriptionAttribute("A Hollow Knight Mod")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.5.2")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("Fyrenest")]
[assembly: System.Reflection.AssemblyTitleAttribute("Fyrenest")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.5.2")]

// Generated by the MSBuild WriteCodeFragment class.

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is_global = true
build_property.RootNamespace = Fyrenest
build_property.ProjectDir = C:\Users\oldfi\source\repos\Fyrenest\
build_property.ProjectDir = C:\Users\mitchell.oldfield2\Source\Repos\fyrenest\
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is_global = true
build_property.RootNamespace = Fyrenest
build_property.ProjectDir = C:\Users\oldfi\source\repos\Fyrenest\
build_property.ProjectDir = C:\Users\mitchell.oldfield2\Source\Repos\fyrenest\
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