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Redid the text/lore system in the code & did some transition stuff.
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Original file line number | Diff line number | Diff line change |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace Fyrenest.Rooms.Abyss | ||
{ | ||
internal class Abyss_08 : Room | ||
{ | ||
public Abyss_08() : base("Abyss_08") { } | ||
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||
public override void OnBeforeLoad() | ||
{ | ||
SetDarkness(true); | ||
SetColor(Color.black); | ||
SetHeroLightColor(Color.black); | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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namespace Fyrenest.Rooms.Crossroads | ||
{ | ||
internal class Crossroads_08 : Room | ||
{ | ||
public Crossroads_08() : base("Crossroads_08") { } | ||
public override void OnBeforeLoad() | ||
{ | ||
PlaceGO(Prefabs.LARGE_PLATFORM.Object, 50, 20, Quaternion.Euler(0, 0, 270)); | ||
PlaceGO(Prefabs.LARGE_PLATFORM.Object, 50, 23, Quaternion.Euler(0, 0, 270)); | ||
PlaceGO(Prefabs.LARGE_PLATFORM.Object, 50, 26, Quaternion.Euler(0, 0, 270)); | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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using ItemChanger; | ||
using ItemChanger.Components; | ||
using ItemChanger.Internal; | ||
using ItemChanger.Locations; | ||
using ItemChanger.Locations.SpecialLocations; | ||
using ItemChanger.Placements; | ||
using ItemChanger.UIDefs; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace Fyrenest.Rooms.KingdomsEdge | ||
{ | ||
internal class KingdomsEdge : Room | ||
{ | ||
public KingdomsEdge() : base("Deepnest_East_01") { } | ||
public override void OnWorldInit() | ||
{ | ||
AbstractPlacement placement = Finder.GetLocation(LocationNames.Kings_Brand).Wrap(); | ||
AbstractItem aitem = new VoidSoul(); | ||
aitem.UIDef = new MsgUIDef() | ||
{ | ||
name = new BoxedString("VoidSoul"), | ||
sprite = new BoxedSprite(EmbeddedSprite.Get("VoidSoul.png")), | ||
}; | ||
// Add a cost to get. | ||
//aitem.AddTag<CostTag>().Cost = new GeoCost(1200); | ||
placement.Add(aitem); | ||
ItemChangerMod.AddPlacements(new AbstractPlacement[] { placement }, PlacementConflictResolution.MergeKeepingNew); | ||
} | ||
} | ||
} |
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