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Roadmap

BorisMulder edited this page Nov 2, 2022 · 13 revisions

Roadmap for GT6X.

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  1. Platinum Group Metals processing
    1. Advanced recipes, easy and hard mode [Boris]
    2. Default oregen changes, Chalcocite ore addition with PGM byproducts
  2. Combustion engine overhaul
    1. add "Filter" machine part (item) extending platinum,zinc,wrought iron, Rhodium, etc.
    2. change Sifter/Sifting table(wrought iron filter), filter covers/blocks recipes(zinc filter) and maybe some other recipes that make sense to use it
    3. add catalytic converters a. Platinum catalytic converter (small stainless pipe + platinum filter) b. Rhodium catalytic converter (small stainless pipe + Rhodium filter)
    4. Change diesel engines to require Platinum catalytic converter and gas turbine to require Rhodium CC
    5. add Startup time to diesel engine just like steam turbine/engine so it starts at 25% efficiency and increase gradually until it hits 100%. Add textures on side of diesel engine with green/yellow/orange/red square to indicate how hot it is
    6. Improve maximum GU/t of Diesel fuel in Diesel engine
    7. Add Petrol Engine which functions like diesel engine but without startup inefficency but can only burn Petrol or Ethanol
    8. disable all other liquid fuels in Diesel Engine or Turbine, and add those (except Petrol/Ethanol/Diesel) and add them to the large Gas Turbine
  3. Changes to some simple machines
    1. Heat Reactor: single block machine tiered like Distillery which has similar I/O slots to mixer but requires only HU. Slots:
      • HU from the bottom, fluids out from the top, items in on left, out on right, fluids in on back (same as Roasting Oven)
    2. move some recipes that make sense from the PGM chain and others from the mixer to the Heat Reactor
    3. Mixer (vertical): just a mixer that has a rearrangement of sides to ease some processing chain setups:
      • RU from the back, items in from the left, items out from the right, fluids in from the top, out from the bottom
  4. Synfuels and mixtures
    1. add E85 fuel (15% petrol, 85% ethanol) which is the most efficient fuel in a Petrol Engine
    2. steam cracker: Methane/Natural Gas/Coal Dust + steam -> Syngas, mixing CO & H2 -> Syngas (both run in gas turbine). Distillery: syngas to H2 + CO
    3. syngas in heat reactor with Ru catalyst to small amount of Synthetic Oil + water, Synthetic Oil can be distilled in dist. tower
    4. biodiesel from plant oils and ethanol with NaOH catalyst, glycerol as byproduct, remove glycerol from biomass distillation, add to Diesel Engine
    5. (important) test and make sure no infinite oil loopholes exist by making synoil from methane and methane from synoil by cracking
  5. Oil & Gas refining
    1. oil distillation produces naphtha instead of petrol
    2. natural gas cryo-distillation
    3. new cracking recipes and olefins (hydrocracking, steamcracking, catalytic), see document
    4. recipe for synthetic rubber and glue
    5. plastics (epoxy, ptfe, pvc), pipes made from ptfe/pvc, ptfe drums/cans with good storage capacity (and acid handling)
  6. Circuit industry
    1. use epoxy to make gold/platinum circuit boards instead of plastic
    2. advanced components for t4 and up circuits using currently useless elements such as Ga, In, P, N, Se, REE, rebalance recipes so higher tier circuits are "cheaper" and use less base materials such as Si, Cu, plastics but have more steps and require more (small amounts) of rare trace elements
    3. electroplating using Ruthenium to produce platinum circuit boards
    4. photolithography machine to produce t6 circuits. Maybe some cleanroom stuff but make it cool, not too tedious/expensive
    5. make the crystal processor recipes more complex using all these steps (and maybe some extra)
  7. Blast Furnace & EAF
    1. add blast furnace multiblock, recipe for pig iron
    2. sponge iron for wrought iron, pig iron to steel/alloys
    3. electric arc furnace multiblock
    4. direct reduced iron
  8. Seismic exploration
    1. primitive geophone that prints traces on paper, requires a seismic source such as dynamite (decent output) or a prospecting hammer (bad output)
    2. electronic node which is placed on the ground and from which the data can be downloaded and shown on a screen/GUI
    3. electric vibe block to save dynamite/hammers
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