Library used to easily create VR applications for CAVE. Oculus Rift and other platforms, with support for several input devices
(Will) feature:
- Clustered rendering
- Oculus Rift distorted rendering
- automatic perspective correction
- network data synchronisation
- Different input devices
- Oculus Rift
- Vrpn / FoB
- Razer Hydra
- Kinect
- Xbox360 wireless controller (xinput)
- 5DT Data Glove
- Leap motion
- Mouse
- Keyboard
Furthermore will have helper code for
- Textureloading through stb_image
- Shaders
- Vertex formats
- FBO, VBO, VAO, VIO
- Modelloading through assimp
- user interfaces and interaction
- basic 3d math
- (bullet) physics