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gsocket.h
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gsocket.h
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#ifndef GSOCKET_DEFINED
#define GSOCKET_DEFINED
#include "GBase.h"
#include "GStr.h"
#ifdef WIN32
#include <winsock.h> // For socket(), connect(), send(), and recv()
typedef int socklen_t;
typedef char raw_type; // Type used for raw data on this platform
#else
#include <sys/types.h> // For data types
#include <sys/socket.h> // For socket(), connect(), send(), and recv()
#include <netdb.h> // For gethostbyname()
#include <arpa/inet.h> // For inet_addr()
#include <unistd.h> // For close()
#include <netinet/in.h> // For sockaddr_in
typedef void raw_type; // Type used for raw data on this platform
#endif
/**
* Signals a problem with the execution of a socket call.
* @param message explanatory message
* @param incSysMsg true if system message (from strerror(errno))
* should be postfixed to the user provided message
*/
void GSocketErr(GStr message, bool inclSysMsg = false);
/**
* Base class representing basic communication endpoint
*/
class GSocket {
public:
// Close and deallocate this socket
~GSocket();
/**
* Get the local address
* @return local address of socket
*/
GStr getLocalAddress();
/**
* Get the local port
* @return local port of socket
*/
unsigned short getLocalPort();
/**
* Set the local port to the specified port and the local address
* to any interface
* @param localPort local port
*/
void setLocalPort(unsigned short localPort);
/**
* Set the local port to the specified port and the local address
* to the specified address. If you omit the port, a random port
* will be selected.
* @param localAddress local address
* @param localPort local port
*/
void setLocalAddressAndPort(const GStr &localAddress,
unsigned short localPort = 0);
/**
* If WinSock, unload the WinSock DLLs; otherwise do nothing. We ignore
* this in our sample client code but include it in the library for
* completeness. If you are running on Windows and you are concerned
* about DLL resource consumption, call this after you are done with all
* Socket instances. If you execute this on Windows while some instance of
* Socket exists, you are toast. For portability of client code, this is
* an empty function on non-Windows platforms so you can always include it.
* @param buffer buffer to receive the data
* @param bufferLen maximum number of bytes to read into buffer
* @return number of bytes read, 0 for EOF, and -1 for error
*/
static void cleanUp();
/**
* Resolve the specified service for the specified protocol to the
* corresponding port number in host byte order
* @param service service to resolve (e.g., "http")
* @param protocol protocol of service to resolve. Default is "tcp".
*/
static unsigned short resolveService(const GStr &service,
const GStr &protocol = "tcp");
private:
// Prevent the user from trying to use value semantics on this object
GSocket(const GSocket &sock);
void operator=(const GSocket &sock);
protected:
int sockDesc; // Socket descriptor
GSocket(int type, int protocol);
GSocket(int sockDesc) { this->sockDesc = sockDesc; }
};
/**
* Socket which is able to connect, send, and receive
*/
class GCommSocket : public GSocket {
public:
/**
* Establish a socket connection with the given foreign
* address and port
* @param foreignAddress foreign address (IP address or name)
* @param foreignPort foreign port
*/
void setTimeout(int microsecs);
void connect(const GStr &foreignAddress, unsigned short foreignPort);
/**
* Write the given buffer to this socket. Call connect() before
* calling send()
* @param buffer buffer to be written
* @param bufferLen number of bytes from buffer to be written
*/
void send(const void *buffer, int bufferLen);
void send(const GStr& str) { send(str.chars(), str.length()); }
/**
* Read into the given buffer up to bufferLen bytes data from this
* socket. Call connect() before calling recv()
* @param buffer buffer to receive the data
* @param bufferLen maximum number of bytes to read into buffer
* @return number of bytes read, 0 for EOF, and -1 for error
*/
int recv(void *buffer, int bufferLen);
GStr recvline();
/**
* Get the foreign address. Call connect() before calling recv()
* @return foreign address
*/
GStr getForeignAddress();
/**
* Get the foreign port. Call connect() before calling recv()
* @return foreign port
*/
unsigned short getForeignPort();
protected:
GCommSocket(int type, int protocol) : GSocket(type, protocol) { }
GCommSocket(int newConnSD) : GSocket(newConnSD) { }
};
// TCP socket for communication with other TCP sockets
class GTCPSocket : public GCommSocket {
public:
// Construct a TCP socket with no connection
GTCPSocket() : GCommSocket(SOCK_STREAM, IPPROTO_TCP) { }
/**
* Construct a TCP socket with a connection to the given foreign address
* and port
* @param foreignAddress foreign address (IP address or name)
* @param foreignPort foreign port
*/
GTCPSocket(const GStr &foreignAddress, unsigned short foreignPort)
: GCommSocket(SOCK_STREAM, IPPROTO_TCP) {
connect(foreignAddress, foreignPort);
}
private:
// Access for TCPServerSocket::accept() connection creation
friend class GTCPServerSocket;
GTCPSocket(int newConnSD) : GCommSocket(newConnSD) { }
};
// TCP socket class for servers
class GTCPServerSocket : public GSocket {
public:
/**
* Construct a TCP socket for use with a server, accepting connections
* on the specified port on any interface
* @param localPort local port of server socket, a value of zero will
* give a system-assigned unused port
* @param queueLen maximum queue length for outstanding
* connection requests (default 5)
*/
GTCPServerSocket(unsigned short localPort, int queueLen = 5)
: GSocket(SOCK_STREAM, IPPROTO_TCP) {
setLocalPort(localPort);
setListen(queueLen);
}
/**
* Construct a TCP socket for use with a server, accepting connections
* on the specified port on the interface specified by the given address
* @param localAddress local interface (address) of server socket
* @param localPort local port of server socket
* @param queueLen maximum queue length for outstanding
* connection requests (default 5)
*/
GTCPServerSocket(const GStr &localAddress, unsigned short localPort,
int queueLen = 5) : GSocket(SOCK_STREAM, IPPROTO_TCP) {
setLocalAddressAndPort(localAddress, localPort);
setListen(queueLen);
}
// Blocks until a new connection is established on this socket or error
// @return new connection socket
GTCPSocket *accept();
private:
void setListen(int queueLen);
};
/**
* UDP socket class
*/
class GUDPSocket : public GCommSocket {
public:
// Construct a UDP socket
GUDPSocket() : GCommSocket(SOCK_DGRAM, IPPROTO_UDP) { setBroadcast(); }
// Construct a UDP socket with the given local port
// @param localPort local port
GUDPSocket(unsigned short localPort) :
GCommSocket(SOCK_DGRAM, IPPROTO_UDP) {
setLocalPort(localPort);
setBroadcast();
}
// Construct a UDP socket with the given local port and address
// @param localAddress local address
// @param localPort local port
GUDPSocket(const GStr &localAddress, unsigned short localPort) :
GCommSocket(SOCK_DGRAM, IPPROTO_UDP) {
setLocalAddressAndPort(localAddress, localPort);
setBroadcast();
}
// Unset foreign address and port
// @return true if disassociation is successful
void disconnect();
/* Send the given buffer as a UDP datagram to the
* specified address/port
* @param buffer buffer to be written
* @param bufferLen number of bytes to write
* @param foreignAddress address (IP address or name) to send to
* @param foreignPort port number to send to
* @return true if send is successful
*/
void sendTo(const void *buffer, int bufferLen, const GStr &foreignAddress,
unsigned short foreignPort);
/* Read read up to bufferLen bytes data from this socket. The given buffer
* is where the data will be placed
* @param buffer buffer to receive data
* @param bufferLen maximum number of bytes to receive
* @param sourceAddress address of datagram source
* @param sourcePort port of data source
* @return number of bytes received and -1 for error
*/
int recvFrom(void *buffer, int bufferLen, GStr &sourceAddress,
unsigned short &sourcePort);
// Set the multicast TTL
// @param multicastTTL multicast TTL
void setMulticastTTL(unsigned char multicastTTL);
// Join the specified multicast group
// @param multicastGroup multicast group address to join
void joinGroup(const GStr &multicastGroup);
// Leave the specified multicast group
// @param multicastGroup multicast group address to leave
void leaveGroup(const GStr &multicastGroup);
private:
void setBroadcast();
};
#endif /* GSOCKET_DEFINED */