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Releases: BeneSim/BeneOverlay

Release v1.2.2

22 Feb 21:41
a8e2486
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Features

  • Updated the airports database.

Bug Fixes

  • progress.html can now be used with the latest version of OBS Studio

Release of v1.2.1

25 Jan 11:32
v1.2.1
4880ebb
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Attention

This version of BeneOverlay now ships with static Qt libraries compiled into BeneOverlay. This means that you'll only need the BeneOverlay.exe and not the usual crap ton of libraries and plugins that usually came with BeneOverlay.

However, since I also upgraded to Qt 5.14 you need to get rid of all files in your old BeneOverlay folder except beneoverlay.conf (if you want to keep your old configuration / setup). You can also keep the html folder since it will be overridden by the first time you start the app anyway.

Alternatively you could just put BeneOverlay.exe into a new folder and copy over your beneoverlay.conf.

This is more or less a maintenance update, so don't get too excited.

Features

  • BeneOverlay is now compiled with static Qt libraries. This means you only have one executable BeneOverlay.exe.
  • Updated the airports database. Since the last update was like 3 years ago you should expect far better airport coverage.
  • Finally set up a working CI/CD pipeline with GitHub Actions. This won't affect you directly but allows me to quickly deploy new versions of BeneOverlay. So if you have small feature requests feel free to contact me. I won't be able to add big features (see the notes at the end of these release notes), so please don't ask for Spotify integration etc. (this is addresses to a particular person :) ).

Bug Fixes

  • Removed an unnecessary and wrong script include in progress.html
  • Fixed quite a few bugs while migrating to the new Qt version

The Future of BeneOverlay

I know a new release, even though it's lacking features, was long overdue. I'm currently planning for an all new and fresh version of BeneOverlay. This will be a complete rewrite and most probably not based on rendering the stuff to *.html files. The new version will be plugin based and thus might even be usable for games other than flight sims (though the focus will still be on flight sims). It's in early planning, and time is scarce at the moment, so don't expect anything soon. However, I will be looking out for Beta testers once I have something usable. If you want to get involved make sure to join my discord for future announcements.

Release of v1.2.0

04 Jul 13:11
v1.2.0
ff6acd3
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Attention: I changed the storage locations of some JavaScript files. It would be a good idea to delete the html folder within the BeneOverlay folder. The html files are still located and named the same so you should have no issues with OBS. The html folder will get recreated when starting BeneOverlay.exe. Actually deleting the html folder shouldn't be necessary, but it won't hurt either. If you don't delete the folder there will be some orphaned files.

This update brings in some bug fixes, additional features and even more customization. I basically rewrote the whole UI code. You shouldn't notice much of a difference except some additional items and the scrollbar that'll pop up when you resize the application.

Features:

  • Added ETE to the Progress module. It will display the estimated time enroute (i.e. time remaining). #18
  • You can now enable/disable individual features within the Progress module. #16
  • You can now enable/disable individual features within the Landing module. #17
  • You can now customize each widget within the Landing module (e.g. title, rate, speed and attitude). #17
  • The v/s displayed on touchdown now uses a special offset (v/s air - won't get updated on ground) and thus should be far more accurate. #15

Bug fixes:

  • Disabled TRK calculation on ground. TRK will now match HDG when on ground. #20
  • Widgets now will still be displayed when they are disabled but included using their modularized version (e.g. speed.html, performance.html etc.). This makes it easier to use widgets.html in conjunction with modularized widgets. Important: Enabling/disabling widgets can now be performed in the Widgets Settings. #21

As always if you find bugs feel free to add them to the issue tracker or in the discord channel #beneoverlay

Discord Server: https://discord.gg/nkwz4Dg

Release of v1.2.0-beta1

30 Jun 23:33
v1.2.0-beta1
a9de191
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Pre-release

Warning: This is a prerelease (beta). It will be buggy, it will crash, it will do all kind of crazy stuff. Use with caution!

Attention: I changed the storage locations of some JavaScript files. It would be a good idea to delete the html folder within the BeneOverlay folder. The html files are still located and named the same so you should have no issues with OBS. The html folder will get recreated when starting BeneOverlay.exe. Actually deleting the html folder shouldn't be necessary, but it won't hurt either. If you don't delete the folder there will be some orphaned files.

This update brings in some bug fixes, additional features and even more customization. I basically rewrote the whole UI code. You shouldn't notice much of a difference except some additional items and the scrollbar that'll pop up when you resize the application.

Features:

  • Added ETE to the Progress module. It will display the estimated time enroute (i.e. time remaining). #18
  • You can now enable/disable individual features within the Progress module. #16
  • You can now enable/disable individual features within the Landing module. #17
  • You can now customize each widget within the Landing module (e.g. title, rate, speed and attitude). #17
  • The v/s displayed on touchdown now uses a special offset (v/s air - won't get updated on ground) and thus should be far more accurate. #15

Bug fixes:

  • Disabled TRK calculation on ground. TRK will now match HDG when on ground. #20
  • Widgets now will still be displayed when they are disabled but included using their modularized version (e.g. speed.html, performance.html etc.). This makes it easier to use widgets.html in conjunction with modularized widgets. Important: Enabling/disabling widgets can now be performed in the Widgets Settings. #21

As always if you find bugs feel free to add them to the issue tracker or in the discord channel #beneoverlay-beta

Discord Server: https://discord.gg/nkwz4Dg

Release of v1.1.0

22 Jun 21:55
v1.1.0
91eb6bb
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This version adds even more customization options.

Features:

  • You can now enable individual features within a widget (e.g. IAS, GS in Speed) #3
  • Added TRK readout #5
  • Added MACH and TAS readout #4
  • Added VAS remaining readout #7

Bug fixes:

  • Fixed a bug where the landing monitor would show signed bank angle #6
  • Fixed a bug where TAT would show in the software even when the widget is disabled #8
  • Fixed a bug where prepend zeros would show in the software even when the widget is disabled #10 #12
  • Fixed a bug where FPS buffer size would show in the software even when the widget is disabled #11

Updating from v1.0.0:
It should be sufficient to just replace the BeneOverlay.exe

If you find bugs feel free to add them to the issue tracker or in the discord channel #beneoverlay-beta

Discord Server: https://discord.gg/nkwz4Dg

Release of v1.1.0-beta1

22 Jun 21:16
v1.1.0-beta1
9744470
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Pre-release

Warning: This is a prerelease (beta). It will be buggy, it will crash, it will do all kind of crazy stuff. Use with caution!

This version adds even more customization options.

Features:

  • You can now enable individual features within a widget (e.g. IAS, GS in Speed) #3
  • Added TRK readout #5
  • Added MACH and TAS readout #4
  • Added VAS remaining readout #7

Bug fixes:

  • Fixed a bug where the landing monitor would show signed bank angle #6
  • Fixed a bug where TAT would show in the software even when the widget is disabled #8
  • Fixed a bug where prepend zeros would show in the software even when the widget is disabled #10 #12
  • Fixed a bug where FPS buffer size would show in the software even when the widget is disabled #11

Updating from v1.0.0:
It should be sufficient to just replace the BeneOverlay.exe

If you find bugs feel free to add them to the issue tracker or in the discord channel #beneoverlay-beta

Discord Server: https://discord.gg/nkwz4Dg

Release of v1.0.0

18 Jun 11:51
63a38ee
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This is the initial release of the free software public version of BeneOverlay.