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Automatic changelog compile [ci skip]
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ss13-beebot committed Dec 24, 2023
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52 changes: 9 additions & 43 deletions html/changelog.html
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<div class="commit sansserif">

<h2 class="date">24 December 2023</h2>
<h3 class="author">Absolucy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The viral extrapolator will now show if a disease is immutable, faltered, and/or a carrier.</li>
<li class="tweak">The PanD.E.M.I.C will now copy properties such as faltering and immutability to newly made cultures.</li>
<li class="tweak">Virus mixing reactions (i.e virus food, mutagen, spaceacillin, etc) won't occur if there's no mutable virus in the blood its mixing with.</li>
<li class="code_imp">Cleaned up the PANDEMIC code a bit.</li>
</ul>

<h2 class="date">23 December 2023</h2>
<h3 class="author">Absolucy updated:</h3>
<ul class="changes bgimages16">
Expand Down Expand Up @@ -901,49 +910,6 @@ <h3 class="author">rkz updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Whoever made all the batongs into pool noodles has been shot! (fixed immobilization not applying through stamcrit)</li>
</ul>

<h2 class="date">22 October 2023</h2>
<h3 class="author">Absolucy, XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Nanite Protocols, special programs that allow for you to 'upgrade' some part of your nanites, usually with some tradeoff or downside.</li>
<li class="rscadd">Added Blood Sensor and Nutrition Sensor nanite programs.</li>
<li class="rscadd">Added the Nanite Blade program to nanites, which allows you to manifest an armblade similar to the xenobio one, locked behind illegal tech.</li>
<li class="rscadd">Added the Vampiric Synthesis program to nanites, which allows you to generate nanite volume using your own blood volume. This WILL suck you dry if you let it, please use this with a blood sensor or something! No, you can't cheese it with Blood Regeneration.</li>
<li class="rscadd">Added the Remote Signaler program to nanites, which functions similarly to, well, a remote signaler!</li>
<li class="rscadd">Added the Remote Signal Receiver program to nanites, which allows you to receive remote signaler signals and translate them into nanite signals!</li>
<li class="rscadd">Added the Dermal Toggle program to nanites, which is similar to a dermal button, but it's an on/off toggle instead.</li>
<li class="rscadd">You can now combine nanite rules, for more advanced logic!</li>
<li class="rscadd">Nanite Cloud Controllers now have neat lil' popup bubbles whenever you do an action on 'em.</li>
<li class="balance">Researching harmonic nanite tech now provides a 0.1/sec passive regen rate boost to all nanites!</li>
<li class="tweak">Metabolic Synthesis no longer has a built in-limiter, and can consume ALL your nutrition if you allow it to.</li>
<li class="balance">Infective exo-locomotion shouldn't be completely useless anymore.</li>
<li class="rscadd">Nanite communication remotes, which can send text communications to certain nanite programs, are now actually buildable</li>
</ul>
<h3 class="author">DarnTheMarn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new reagent, maltodextrin.</li>
<li class="rscadd">Adds maltodextrin to donk pockets and vendor food.</li>
<li class="rscdel">Removed donuts and their references from the SecTech</li>
</ul>
<h3 class="author">HowToLoLu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The engineering security office of BoxStation no longer is filled with cold air roundstart</li>
<li class="bugfix">The air in the control room of Box's Telecomms is no longer filled with cold air either</li>
</ul>
<h3 class="author">PowerfulBacon updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ventcrawling works again</li>
</ul>
<h3 class="author">RKz, MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="server">adds stack overflow detection for the Master Controller</li>
</ul>
<h3 class="author">Rukofamicom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cryptographic Sequencers (Emags) no longer cause permanent damage to airlocks. They will still bolt doors open and cause them to completely lose power indefinitely (which means no silicon access). Pulse or cut/repair power wires to fix emagged doors.</li>
<li class="tweak">Removes the smoking panel message from airlocks that have been emagged, since they are no longer permanently damaged</li>
<li class="tweak">Pulsing power wires now resets the time before power comes back on.</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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9 changes: 9 additions & 0 deletions html/changelogs/.all_changelog.yml
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TWO_STEP bolt firearms with a single hand, instead of requiring both.
- refactor: Changes mosin/boltaction rifle code to be a new bolt type instead of
bespoke code for the rifle parent type.
2023-12-24:
Absolucy:
- rscadd: The viral extrapolator will now show if a disease is immutable, faltered,
and/or a carrier.
- tweak: The PanD.E.M.I.C will now copy properties such as faltering and immutability
to newly made cultures.
- tweak: Virus mixing reactions (i.e virus food, mutagen, spaceacillin, etc) won't
occur if there's no mutable virus in the blood its mixing with.
- code_imp: Cleaned up the PANDEMIC code a bit.
10 changes: 0 additions & 10 deletions html/changelogs/AutoChangeLog-pr-10366.yml

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