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Resolves #75: New info sidebar #95
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…issue-75-info-sidebar # Conflicts: # game/options/src/main/kotlin/de/gleex/pltcmd/game/options/UiOptions.kt # game/ui/src/main/kotlin/de/gleex/pltcmd/game/ui/fragments/ElementCommandFragment.kt # game/ui/src/main/kotlin/de/gleex/pltcmd/game/ui/views/GameView.kt
# Conflicts: # game/ui-strings/pom.xml # game/ui-strings/src/main/kotlin/de/gleex/pltcmd/game/ui/strings/FrontendString.kt # game/ui-strings/src/main/kotlin/de/gleex/pltcmd/game/ui/strings/extensions/ComponentExtensions.kt # game/ui-strings/src/main/kotlin/de/gleex/pltcmd/game/ui/strings/extensions/ToFrontendString.kt # game/ui/src/main/kotlin/de/gleex/pltcmd/game/ui/fragments/CoordinateAtMousePosition.kt
.../src/main/kotlin/de/gleex/pltcmd/game/ui/fragments/tileinformation/TerrainDetailsFragment.kt
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I think we should define what should be highlighted bold in the info panel as it is currently not very consistent. Either all titles should be bold as a header. Or the important information like the coordinate is highlighted to be easily readable.
For the code see comments.
with space or P
Yes, I will redesign the sidebar a bit. It probably looks best to have the titles be bold and have the content in a new line, a bit indented like so:
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PR for #75