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Releases: BadgeUp/badgeup-sponge-client
Releases · BadgeUp/badgeup-sponge-client
BadgeUp Sponge Client v3.1.0
Add support for achievement chaining
BadgeUp Sponge Client v3.0.1
BadgeUp Sponge Client v3.0.0
Update to SpongeAPI v.7.0.0-SNAPSHOT
BadgeUp Sponge Client v2.2.3
Changes:
- Include
Content-Type
andContent-Length
headers onPOST
requests
BadgeUp Sponge Client v2.2.2
- Add configuration option to send event data
- Include User-Agent with WebSocket requests
BadgeUp Sponge Client v2.2.1
Changes:
- On SpongeForge, don't send
changeblock:pre
events (until SpongePowered/SpongeForge#1513 is resolved)
BadgeUp Sponge Client v2.2.0
Changes:
- Add configuration option to spawn fireworks around the player when getting an achievement (see https://docs.badgeup.io/sponge-client/configuration/)
- Add configuration option to play sounds to the player when getting an achievement (see https://docs.badgeup.io/sponge-client/configuration/)
- Add item fished to the end of
fishing:end
event
BadgeUp Sponge Client v2.1.4
Changes:
- Open 3 WebSocket connections by default
- Ignore weird block modification events (like leaves)
- Ignore weird item pickup events with 0 items being picked up ¯\(ツ)/¯
BadgeUp Sponge Client v2.1.3
Changes:
- Watch for
SocketException
when WebSocket disconnects
BadgeUp Sponge Client v2.1.2
Changes:
- Switch from Unirest to OkHttp
- Switch to WebSockets for better performance
- Ignore extraneous (interaction) events
- Add entity type into
spawnentity:<entity id>
event key