-
Notifications
You must be signed in to change notification settings - Fork 3.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Perf regression Workaround #15817
base: master
Are you sure you want to change the base?
Perf regression Workaround #15817
Conversation
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/15817/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/15817/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/15817/merge#BCU1XR#0 |
Visualization tests for WebGPU (Experimental) |
WebGL2 visualization test reporter: |
Repro playground: https://playground.babylonjs.com/#9YB6SB
Runs at about 15 fps on first run, plays back at 60 fps when playing a second time
The current "workaround" makes it run at 60 fps on the first run as well. Duplicating the class Vector4 with another name worked as well as using another Temporary Vector4 🤯
This might be a wrong deopt code ???