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✨ UIGF 基本完工 #27
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BTMuli committed Aug 31, 2023
1 parent fb1e567 commit 7be0f1c
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265 changes: 265 additions & 0 deletions src/components/gachaRecord/gro-dataview.vue
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<template>
<div v-if="!loading" class="gro-dv-container">
<div class="gro-dvt-title">
<span>{{ title }}</span>
<span>{{ props.dataVal.length }}</span>
</div>
<div class="gro-dvt-subtitle">{{ startDate }} ~ {{ endDate }}</div>
<div class="gro-mid-list">
<div class="gro-ml-item">
<span>4☆已垫</span>
<span>{{ reset4count }}</span>
</div>
<div class="gro-ml-item">
<span>5☆已垫</span>
<span>{{ reset5count }}</span>
</div>
<div class="gro-ml-item">
<span>5☆平均</span>
<span>{{ star5avg }}</span>
</div>
</div>
<div class="gro-mid-list">
<div class="gro-ml-item">
<span>5☆统计</span>
<span>{{ getTitle("5") }}</span>
</div>
<div class="gro-ml-item">
<span>4☆统计</span>
<span>{{ getTitle("4") }}</span>
</div>
</div>
<!-- 这边放具体物品的列表 -->
<div class="gro-bottom">
<v-tabs v-model="tab">
<v-tab value="5">5☆</v-tab>
<v-tab value="4">4☆</v-tab>
</v-tabs>
<v-window v-model="tab">
<v-window-item value="5" class="gro-b-window-item">
<div v-for="(item, index) in star5List" :key="index" class="gro-bwi-item">
<div class="gro-bwi-icon">
<img :src="item.icon" alt="icon" />
</div>
<div class="gro-bwi-data" :title="item.time">
<span>{{ item.name }}</span>
<span>{{ item.gachaCount }}</span>
</div>
</div>
</v-window-item>
<v-window-item value="4" class="gro-b-window-item">
<div v-for="(item, index) in star4List" :key="index" class="gro-bwi-item">
<div class="gro-bwi-icon">
<img :src="item.icon" alt="icon" />
</div>
<div class="gro-bwi-data" :title="item.time">
<span>{{ item.name }}</span>
<span>{{ item.gachaCount }}</span>
</div>
</div>
</v-window-item>
</v-window>
</div>
</div>
</template>
<script lang="ts" setup>
// vue
import { onMounted, ref } from "vue";
interface GachaDataViewProps {
dataType: "new" | "avatar" | "weapon" | "normal";
dataVal: TGApp.Sqlite.GachaRecords.SingleTable[];
}
const props = defineProps<GachaDataViewProps>();
// 单个祈愿物品
interface renderGachaItem extends TGApp.Sqlite.GachaRecords.SingleTable {
// 第几抽出的
gachaCount: number;
// 图标
icon: string;
}
// data
const loading = ref<boolean>(true); // 是否加载完
const title = ref<string>(""); // 卡片标题
const startDate = ref<string>(""); // 最早的时间
const endDate = ref<string>(""); // 最晚的时间
const star5List = ref<renderGachaItem[]>([]); // 5星物品数据
const star4List = ref<renderGachaItem[]>([]); // 4星物品数据
const reset5count = ref<number>(0); // 5星垫抽数量
const reset4count = ref<number>(0); // 4星垫抽数量
const star3count = ref<number>(0); // 3星物品数量
const star5avg = ref<string>(""); // 5星平均抽数
const tab = ref<string>("5"); // tab
onMounted(() => {
loadData();
loading.value = false;
});
function loadData(): void {
title.value = getTitle("top");
const tempData = props.dataVal;
// 按照 id 升序
tempData
.sort((a, b) => Number(a.id) - Number(b.id))
.forEach((item) => {
// 处理时间
if (startDate.value === "" || item.time < startDate.value) startDate.value = item.time;
if (endDate.value === "" || item.time > endDate.value) endDate.value = item.time;
// 处理物品星级
if (item.rank === "3") {
reset4count.value++;
reset5count.value++;
star3count.value++;
} else if (item.rank === "4") {
reset5count.value++;
star4List.value.push({
...item,
gachaCount: reset4count.value,
icon: getIcon(item.itemId, item.type),
});
reset4count.value = 0;
} else if (item.rank === "5") {
reset4count.value++;
star5List.value.push({
...item,
gachaCount: reset5count.value,
icon: getIcon(item.itemId, item.type),
});
reset5count.value = 0;
}
});
star5avg.value = getStar5Avg();
// 两个列表反序
star5List.value.reverse();
star4List.value.reverse();
}
// 获取标题
function getTitle(type: "top" | "5" | "4" | "3"): string {
if (type === "top") {
if (props.dataType === "new") return "新手祈愿";
if (props.dataType === "avatar") return "角色祈愿";
if (props.dataType === "weapon") return "武器祈愿";
if (props.dataType === "normal") return "常驻祈愿";
return "";
} else if (type === "5") {
// 5星物品统计
return `${star5List.value.length} [${(star5List.value.length / props.dataVal.length).toFixed(
2,
)}%]`;
} else if (type === "4") {
// 4星物品统计
return `${star4List.value.length} [${(star4List.value.length / props.dataVal.length).toFixed(
2,
)}%]`;
} else {
// 3星物品统计
return `${star3count.value} [${(star3count.value / props.dataVal.length).toFixed(2)}%]`;
}
}
// 获取5星平均抽数
function getStar5Avg(): string {
const resetList = star5List.value.map((item) => item.gachaCount);
const total = resetList.reduce((a, b) => a + b);
return (total / star5List.value.length).toFixed(2);
}
// 获取物品图标
function getIcon(itemId: string, type: string): string {
if (type === "角色") {
return "/WIKI/character/icon/" + itemId + ".webp";
} else {
return "/WIKI/weapon/icon/" + itemId + ".webp";
}
}
</script>
<style lang="css" scoped>
.gro-dv-container {
height: 100%;
padding: 10px;
border-radius: 5px;
background: var(--common-shadow-2);
}
.gro-dvt-title {
display: flex;
width: 100%;
align-items: center;
justify-content: space-between;
color: var(--common-text-title);
font-family: var(--font-title);
font-size: 20px;
}
.gro-dvt-subtitle {
width: 100%;
color: var(--common-text-quote);
font-family: var(--font-text);
font-size: 12px;
}
.gro-mid-list {
padding-top: 5px;
padding-bottom: 5px;
border-top: 1px solid var(--common-shadow-4);
color: var(--common-text-content);
}
.gro-ml-item {
display: flex;
width: 100%;
align-items: center;
justify-content: space-between;
font-family: var(--font-title);
font-size: 14px;
}
.gro-bottom {
width: 100%;
}
.gro-b-window-item {
display: flex;
max-height: calc(100vh - 400px);
flex-direction: column;
margin-top: 10px;
gap: 5px;
overflow-y: auto;
}
.gro-bwi-item {
display: flex;
width: 100%;
height: 30px;
gap: 10px;
}
.gro-bwi-icon {
display: flex;
width: 30px;
height: 30px;
align-items: center;
justify-content: center;
}
.gro-bwi-icon img {
width: 100%;
height: 100%;
}
.gro-bwi-data {
display: flex;
width: calc(100% - 50px);
height: 100%;
align-items: center;
justify-content: space-between;
padding: 0 10px;
border-radius: 5px;
background: var(--common-shadow-2);
}
</style>
2 changes: 1 addition & 1 deletion src/components/gachaRecord/gro-echarts.vue
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@ onMounted(async () => {
const defaultOptions = <EChartsOption>{
title: [
{
text: "数据概览",
text: ">> 祈愿系统大数据分析 <<",
left: "center",
top: "5%",
},
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20 changes: 16 additions & 4 deletions src/components/gachaRecord/gro-overview.vue
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@@ -1,22 +1,34 @@
<template>
<div class="gro-o-container">
<!-- 这里放三列 -->
<gro-dataview v-if="newData.length > 0" :data-val="newData" data-type="new" />
<gro-dataview :data-val="normalData" data-type="normal" />
<gro-dataview :data-val="avatarData" data-type="avatar" />
<gro-dataview :data-val="weaponData" data-type="weapon" />
</div>
</template>
<script lang="ts" setup>
// vue
import GroDataview from "./gro-dataview.vue";
interface GachaOverviewProps {
modelValue: TGApp.Sqlite.GachaRecords.SingleTable[];
}
const props = defineProps<GachaOverviewProps>();
console.log(props.modelValue);
// data
const newData = props.modelValue.filter((item) => item.uigfType === "100");
const normalData = props.modelValue.filter((item) => item.uigfType === "200");
const avatarData = props.modelValue.filter((item) => item.uigfType === "301");
const weaponData = props.modelValue.filter((item) => item.uigfType === "302");
const getColNum = newData.length === 0 ? 3 : 4;
</script>
<style lang="css" scoped>
.gro-o-container {
display: grid;
width: 100%;
height: 100%;
border-radius: 5px;
background: var(--common-shadow-2);
grid-gap: 10px;
grid-template-columns: repeat(v-bind(getColNum), 1fr);
}
</style>
11 changes: 0 additions & 11 deletions src/pages/User/Gacha.vue
Original file line number Diff line number Diff line change
Expand Up @@ -9,9 +9,6 @@
</template>
<v-spacer />
<template #append>
<v-btn prepend-icon="mdi-share-variant" class="gacha-top-btn" @click="handleShareBtn">
分享
</v-btn>
<v-btn prepend-icon="mdi-import" class="gacha-top-btn" @click="handleImportBtn"> 导入</v-btn>
<v-btn prepend-icon="mdi-export" class="gacha-top-btn" @click="handleExportBtn"> 导出</v-btn>
</template>
Expand Down Expand Up @@ -77,14 +74,6 @@ function isLogin(): boolean {
return user?.gameUid !== undefined;
}
// 分享按钮点击事件
async function handleShareBtn(): Promise<void> {
showSnackbar({
color: "grey",
text: `暂未开放`,
});
}
// 导入按钮点击事件
async function handleImportBtn(): Promise<void> {
const selectedFile = await dialog.open({
Expand Down

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