Releases: BSData/warhammer-age-of-sigmar-warcry
minor stat fixes & change to terrain rules
v47 Death Underworlds warbands added
minor tweaks to points cost errors from last release.
ToC 2021 Points update
Also includes all Chaos Warhammer Underworlds warbands. there are probably errors so please report them!
v44 Nighthaunt heroes
There was an error with Nighthaunt heroes that i missed.
v43 Narrative Mode and Infinite Loading fixes
Delete and re-download your Warcry Battlescribe data. Every file has once again been updated.
In this update I've once again spent a lot of time trying to get loading time down drastically. Adding so many narrative mode items to the game caused some problems, but I believe the extra work associated with getting this game to a usable and mostly-perfect and updated state to be worth it.
Added cat files for each GA's Campaign Options
Added new links to new GA-specific Campaign Options SSEGs #213
Fixed Mustered/Reserve Force functionality on all models
Updated Cities of Sigmar
Fixed a couple spelling errors. not that it matters at all.
Fixed more minor model errors #212 #210 #209
Fixed some point costs #211
Red Harvest & optimization
Delete your data and re-download everything. There are new files now.
You might have missed Update v41. I snuck it in to fix impossible loading times on Narrative Mode.
Update 42
--Added Tarantulos Brood and Darkoath Savagers factions, with abilities.
--Red Harvest campaign rewards and Fated quest rewards are added to Narrative Play Mode. everything.
--Reorganized and optimized all Allies and Heroes. This results in faster load times, which was necessary after v40.
--Updated Bladeborn warbands. They are located within their respective Warcry faction in the Roster Editor. What I altered was their ruleset.
--Open Play Options - You can now add Max Allies or Heroes or Max points or units to your Open Play rosters. This will allow you to customize a lot and come up with new ways to make roster combos. Narrative items are currently not a feature in Open Play, but let me know if you want me to add them.
--reorganized Gobbopalooza models
--Terrain-specific Universal abilities are added now at the bottom of every roster. As well as Faction terrain-specific abilities for Corvus and Nighthaunt.
--Narrative Play mode now only requires 1 Force. If you wish to "bench" a model for the current battle, mark it as a Reserve Force instead of a Mustered Force. This will remove its cost from your list.
Please submit Issues on the github page everytime you find an error. I really couldn't care less about typos. I'm looking for statistical and ruleset errors.
v41 - Narrative Play fix, simplifications, and optimization
You only need 1 force in Narrative Play now.
Each model has a selection possible to make now. You can mark each unit added to the roster as either Mustered or Reserve. If you mark Reserve, that model will no longer cost points.
This is to accommodate for Narrative Play mode, so this selection is unavailable in any other game mode.
When viewing the Roster, the model will be marked as Reserve or Mustered.
Narrative Play items added, Bladeborn models & abilities, CoS rework
Delete and redownload all files to make sure you got all the new files for this update.
NARRATIVE PLAY MODE
I've added every lesser artifact, artifact of power, and command trait from every Warcry book supplement. I've also added options in the roster to hide and make visible Narrative Battles abilities, as well as a whole Soroth Kor campaign system, including the ability to add the different Territories to your Narrative Options listing.
BLADEBORN
This game hasn't even arrived in the UK or US yet, but I've added extremely accurate translations of the abilities found in the German edition that IS released and available now. All 6 Underworlds warbands are now in the files, with the correct rules which make the fighters visible in Allies after selecting the leader as an Ally. All are Chaos. Here is the thread for more info:
https://www.reddit.com/r/WarCry/comments/ppyy6a/bladeborn_warcry_fighter_cards_for_underworlds/
P.S. my ability text uses already existing Warcry ability text which refines the translation found at this thread.
CITIES OF SIGMAR
A couple of people wanted the ability to add multiple CoS Heroes or Allies and have them all Hail from different cities. This is now possible and was a pain in the ass to get working. As a result, and due to Battlescribe's limitations, when adding ANY CoS leader to your warband as an Ally, you'll have to add its runemarks as a selection manually AND choose a city under their profile as well. When making a CoS warband, the fighters will copy the Leader's city, but will ALSO need to have their runemarks added manually.
If you encounter any missing abilities, "unchoose" and "rechoose" the corresponding Leader/Hero/Ally 's City within their profile, then View Profile again.
LOADING TIMES
The next update will be largely organizational, since the game is now up-to-date(tm) until Red Harvest releases. Loading times as of this update can be up to 10 seconds when making a CoS Narrative Play roster. After the next update, loading times should be drastically reduced.
Narrative Play Update & many model errors corrected
Thanks kyton and velo on discord for the help in finding errors.
Fixed some errors in almost every file.
Reorganized a large amount of data with help from /u/magitta on reddit. this will make his card creator tool much more automatic. (change BS roster into warcry cards!!!)
Updated all game modes to be more precise with how they handle various rules.
Updated Narrative Play (Still a WIP), but at least the rules seem to be well in place as of now.
Fixed errors and bugs with the faction abilities
Added two new cost types to Narrative Play: Territories and Glory.
Future update will include all the model upgrades they can get in narrative mode. For right now, if you choose to make a roster in Narrative Play, youll need to add the same Faction twice in order for it to be a valid roster.
This will allow you to have 20 models in your roster, with 15 max in a force. so naturally, youll have 15 in your active table roster and 5 in your inactive roster.
Add Narrative Options at the top of the list in Narrative Play mode to mess around with the new features.
Fixed some errors in the game file, reorganized categories.
Narrative Play Update & many model errors corrected
Thanks kyton and velo on discord for the help in finding errors.
Fixed some errors in almost every file.
Reorganized a large amount of data with help from /u/magitta on reddit. this will make his card creator tool much more automatic. (change BS roster into warcry cards!!!)
Updated all game modes to be more precise with how they handle various rules.
Updated Narrative Play (Still a WIP), but at least the rules seem to be well in place as of now.
Fixed errors and bugs with the faction abilities
Added two new cost types to Narrative Play: Territories and Glory.
Future update will include all the model upgrades they can get in narrative mode. For right now, if you choose to make a roster in Narrative Play, youll need to add the same Faction twice in order for it to be a valid roster.
This will allow you to have 20 models in your roster, with 15 max in a force. so naturally, youll have 15 in your active table roster and 5 in your inactive roster.
Add Narrative Options at the top of the list in Narrative Play mode to mess around with the new features.
Fixed some errors in the game file, reorganized categories.