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Merge pull request #16 from asarbs/main
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Chariots + minor changes.
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Miniatorium authored Sep 25, 2021
2 parents dcc98d6 + b6c10ca commit 68b052f
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Showing 6 changed files with 1,605 additions and 10 deletions.
337 changes: 336 additions & 1 deletion Dwarf List.cat

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318 changes: 317 additions & 1 deletion Elf List.cat

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618 changes: 617 additions & 1 deletion Goblin and Orc List.cat

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310 changes: 309 additions & 1 deletion Human List.cat

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12 changes: 6 additions & 6 deletions Oathmark.gst
Original file line number Diff line number Diff line change
Expand Up @@ -1781,24 +1781,24 @@ Additionally, if a unit containing figures with Shielding is the target of a sho
<rule id="dc53-392d-09cc-cd4d" name="Undead" publicationId="3f4b-7972-0d88-d8ba" page="74" hidden="false">
<description>This figure automatically passes all morale tests. Furthermore, it is immune to the effects of Poison Breath and Stone Gaze. Because an undead figure feels no pain, it is hard to stop with missile weapons. Whenever an undead unit suffers an attack from bows, determine the number of hits, then halve that number (round down). For example, if a unit of elf archers fires on a unit of 20 skeletons and it takes 3 hits, reduce that number to 1 hit (3/2 = 1.5, rounded down to 1).</description>
</rule>
<rule id="744b-785a-00b6-d1f4" name="LEGENDARY HERO" publicationId="3f4b-7972-0d88-d8ba" page="72" hidden="false">
<rule id="744b-785a-00b6-d1f4" name="Legenrady Hero" publicationId="3f4b-7972-0d88-d8ba" page="72" hidden="false">
<description>This figure possesses one or more heroic traits and can gain experience points.</description>
</rule>
<rule id="3bdd-058d-91fc-a22a" name="LIMITED MANOEUVRES" publicationId="3f4b-7972-0d88-d8ba" page="72" hidden="false">
<rule id="3bdd-058d-91fc-a22a" name="Limited Manoeuvres" publicationId="3f4b-7972-0d88-d8ba" page="72" hidden="false">
<description>This figure may not perform pivot or about-face manoeuvres. Furthermore, when performing a wheel manoeuvre, this unit may not wheel more than 90-degrees in a single action. </description>
</rule>
<rule id="81ee-c10a-cf0e-e434" name="LIMITED MOVEMENT" publicationId="3f4b-7972-0d88-d8ba" page="72" hidden="false">
<rule id="81ee-c10a-cf0e-e434" name="Limited Movement" publicationId="3f4b-7972-0d88-d8ba" page="72" hidden="false">
<description>This figure may not move over any obstacles, even climbable ones. Furthermore, any time this unit moves or manoeuvres into contact with rough ground, it must make an immediate activation roll with a -3 modifier. If the unit fails this roll, its activation ends immediately, and it suffers 1 hit per figure in the unit. Otherwise, it may continue its activation, as usual. If the unit begins its activation in – or in contact with – rough ground, it makes its activation roll as usual, with no modifier, and does not have to roll again for that specific area of rough ground unless it completely exits and re-enters it.</description>
</rule>
<rule id="d14f-c1a4-f48e-f672" name="SHADOWFORM" publicationId="3f4b-7972-0d88-d8ba" page="73" hidden="false">
<description>This figure exists only partially on this plane of existence; thus, it is impossible to kill it with normal weapons. Only magic weapons and fire can harm it. Thankfully, it is just common enough that most units know what to do when they encounter one. This figure takes the usual damage from any attack generated by a spell or otherwise defined as magical, and from any figure wielding a magic weapon. If a unit in combat with a figure with the special ability Shadowform contains a figure with a magic weapon, it may elect to have that figure fight alone. If so, use only that figure’s stats to determine the Target Number and Combat Dice. However, continue to use the unit’s usual Defence stat to determine the Target Number of the figure with the special ability Shadowform.

If the unit does not contain figures with magic weapons (or the player chooses not to use them in the fight), the combat proceeds as normal, albeit with the unit rolling a maximum of 2 Combat Dice (this may include the Champion Die), to represent attacking with lit torches</description>
</rule>
<rule id="79b0-2398-3d7d-ee67" name="SPELLCASTER CONTROL" publicationId="3f4b-7972-0d88-d8ba" page="74" hidden="false">
<rule id="79b0-2398-3d7d-ee67" name="Spellcaster Control" publicationId="3f4b-7972-0d88-d8ba" page="74" hidden="false">
<description>This figure may only join an army that also contains a figure with the special ability Spellcaster. Further, if at any point this army no longer has a spellcaster on the table, immediately remove all figures in this army with this ability and count them as casualties.</description>
</rule>
<rule id="aa47-8fc8-52b5-bd0b" name="UNCARING" publicationId="3f4b-7972-0d88-d8ba" page="74" hidden="false">
<rule id="aa47-8fc8-52b5-bd0b" name="Uncaring" publicationId="3f4b-7972-0d88-d8ba" page="74" hidden="false">
<description>This figure does not have the same sense of self-preservation as most creatures. Whenever it is involved in melee combat and must make a morale test, it automatically passes; however, it takes additional damage equal to one hit for each full -2 modifier to the morale test. For example, if a unit of 20 skeletons takes 4 casualties, it must make a morale test with a -3 modifier (-4 for casualties, +1 for having over 2 full ranks). It passes this morale test automatically, but it takes 1 additional hit. In the case of Monsters with Uncaring, while not suffering any modifiers to their morale tests, they should count them here for the purposes of determining the additional damage.

If the unit suffers casualties from sources other than melee attacks, it automatically passes its morale test, as usual, but it does not suffer additional damage.
Expand All @@ -1807,7 +1807,7 @@ A unit that contains figures with the special ability Uncaring may never possess

A unit that contains figures with the special ability Uncaring never suffers any of the effects from Death of an Officer.</description>
</rule>
<rule id="1b73-6496-f03f-df10" name="UNTHINKING" publicationId="3f4b-7972-0d88-d8ba" page="74" hidden="false">
<rule id="1b73-6496-f03f-df10" name="Unthinking" publicationId="3f4b-7972-0d88-d8ba" page="74" hidden="false">
<description>This figure rolls only 1 die for activation rolls. If the figure is within range of a unit that contains a figure with the special ability Command, increase this to 2 dice. A unit that contains a figure with the special ability Unthinking may never roll more than 2 dice for activation rolls</description>
</rule>
</sharedRules>
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20 changes: 20 additions & 0 deletions Undead List.cat
Original file line number Diff line number Diff line change
Expand Up @@ -722,6 +722,16 @@
</constraints>
<profiles>
<profile id="1283-7fd1-7d75-88a3" name="Revenant Chariot" hidden="false" typeId="7e46-13ea-bb70-9f02" typeName="Figure">
<modifierGroups>
<modifierGroup>
<conditions>
<condition field="selections" scope="65c1-c73d-0ed1-9afa" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="ffa6-ab99-d744-26b4" type="equalTo"/>
</conditions>
<modifiers>
<modifier type="set" field="6b0c-a9f4-5f79-acfe" value="1"/>
</modifiers>
</modifierGroup>
</modifierGroups>
<characteristics>
<characteristic name="A" typeId="9c61-a2fa-7712-0ce9">4</characteristic>
<characteristic name="M" typeId="907f-2ef5-68f7-ef8e">7</characteristic>
Expand Down Expand Up @@ -752,6 +762,16 @@
<cost name=" Points" typeId="8612-cb2b-a715-55c1" value="150.0"/>
</costs>
</selectionEntry>
<selectionEntry id="ffa6-ab99-d744-26b4" name="Archer" hidden="false" collective="false" import="true" type="upgrade">
<comment>Option: Archer +25pts, change stats to Shoot 1 and add Bow to equipment. A chariot unit may make one free shooting attack after its first move action each turn. However, the figure only has CD1 for this attack.</comment>
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="0f1c-ead4-9796-f8d9" type="max"/>
<constraint field="selections" scope="parent" value="0.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="18f3-9933-a0a8-fc37" type="min"/>
</constraints>
<costs>
<cost name=" Points" typeId="8612-cb2b-a715-55c1" value="25.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<costs>
<cost name=" Points" typeId="8612-cb2b-a715-55c1" value="0.0"/>
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