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siponer committed May 29, 2022
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232 changes: 171 additions & 61 deletions Crown.cat

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18 changes: 14 additions & 4 deletions Dystopian_Wars.gst
Original file line number Diff line number Diff line change
Expand Up @@ -142,6 +142,7 @@ Revision 1.04: review of datafile logic</readme>
<categoryEntry id="7db7-a182-45aa-0f1b" name="Arc Cruiser" hidden="false"/>
<categoryEntry id="3402-a080-c0bb-dcfc" name="Supply Cruiser" hidden="false"/>
<categoryEntry id="c8a0-0265-d83f-fe12" name="Battlefleet Flagship" hidden="false"/>
<categoryEntry id="de22-8efd-37f3-0fbc" name="Supply Ship" hidden="false"/>
</categoryEntries>
<forceEntries>
<forceEntry id="44e8-1fde-db6e-20f6" name="Battlefleet (generic don&apos;t use)" publicationId="7f09-e243-2307-78d0" hidden="true">
Expand Down Expand Up @@ -244,6 +245,9 @@ Revision 1.04: review of datafile logic</readme>
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="21cf-7e56-4c4b-33a7" type="max"/>
</constraints>
<costs>
<cost name="Points" typeId="7c9b-6b09-b5ac-2249" value="0.0"/>
</costs>
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
Expand Down Expand Up @@ -301,7 +305,7 @@ caused by the Attack.</description>
<description>Attacks with this Quality cannot usually be used against Aerial Units (unless the Attack also has the Aerial Quality). The Initial Target may use Submerged Defences against Attacks
made from this weapon. Furthermore, Submerged weapons ignore the Initial Target’s Shield Generators.</description>
</rule>
<rule id="8615-72cb-cdb5-0b1e" name="Susteined" publicationId="7f09-e243-2307-78d0" page="" hidden="false">
<rule id="8615-72cb-cdb5-0b1e" name="Sustained" publicationId="7f09-e243-2307-78d0" page="" hidden="false">
<description>An Attack made with this Quality can re-roll any of its Action Dice Pool (except for dice generated by Exploding Hits as normal).</description>
</rule>
<rule id="d673-c4da-202e-fbfc" name="Torpedo" publicationId="7f09-e243-2307-78d0" page="" hidden="false">
Expand Down Expand Up @@ -390,7 +394,7 @@ arms fire close to the vessel. Any Hits or Heavy Hits by Enemy SRS Tokens agains
<description>Once per turn on their Activation, this Unit may look at the top card from their Victory and Valour Deck. They may discard the card or return it to the top of the deck.</description>
</rule>
<rule id="f721-8318-3875-0140" name="Vanguard" publicationId="908d-6feb-2e9e-843b" hidden="false">
<description>Starting with Player B, after both sides are deployed, each player may choose one of their units with the Vanguard rule and make a free Move of up to 5&quot;. This is not an Activation and does not have Drift or Turn Limit. Vanguard alternates between Players until all such units have been selected.</description>
<description>Starting with Player B, after both sides are deployed, each player may choose one of their Units with the Vanguard rule and make a free Move of up to 5&quot;. This is not an Activation and does not have Drift or Turn Limit. Vanguard alternates between Players until all such Units have been selected.</description>
</rule>
<rule id="1d20-a887-16ac-7f4c" name="Amphibious" hidden="false">
<description>The Unit can move across Land terrain at normal Speed. It has a Drift of zero when on Land.</description>
Expand All @@ -404,8 +408,8 @@ arms fire close to the vessel. Any Hits or Heavy Hits by Enemy SRS Tokens agains
<rule id="0a26-0b4a-261f-3db0" name="SRS Recon Flight" publicationId="5a03-1c6f-8fc8-2be1" hidden="false">
<description>During its Operations Step, before placing its SRS Tokens in Base Contact with Models in the Play Area, a Unit with SRS Capacity may discard one or more tokens. Each SRS token discarded allows the player to discard a Victory and Valour card from their hand and replace it with the top card from their Deck. Unspent tokens may be placed and used as normal. </description>
</rule>
<rule id="2823-33a9-a62b-e29a" name="Ablative Flank Armour" hidden="false">
<description>Remove an Action die from the Attack Dice Pool for each weapon with the Gunnery or Fusillade Quality that contributes to an attack against this Unit. Attacks with Rail or Piercing Quality ignore this rule.</description>
<rule id="2823-33a9-a62b-e29a" name="Ablative Prow Armour" hidden="false">
<description>When an attack against a Model in this Unit originates from a point in its Fore, it uses this rule. Remove an Action die from the Attack Dice Pool for each weapon with the Gunnery or Fusillade Quality that Supports an attack against the Model. Attacks with Rail or Piercing Quality ignore this rule.</description>
</rule>
<rule id="565f-36a9-52bb-4e63" name="Launch Catapults" publicationId="129d-da97-caec-1ddd" hidden="false">
<description>SRS Tokens launched by Units with this rule may Launch SRS Tokens and place in base contact with a Friendly or Enemy Unit within 23” rather than the usual 20”.</description>
Expand Down Expand Up @@ -444,6 +448,12 @@ Action has a Drift of zero and reduces its Speed Attribute by its Mass for the A
<rule id="a278-bd16-046d-acb6" name="Mechanical Soul" publicationId="908d-6feb-2e9e-843b" hidden="false">
<description>This Unit ignores the effects of the Emergency Condition, but counts has having the Disorder Level. Models in the Unit can only support with +1 AD to Fray.</description>
</rule>
<rule id="940a-68a8-b107-96e4" name="Ablative Flank Armour" hidden="false">
<description>Remove an Action die from the Attack Dice Pool for each weapon with the Gunnery or Fusillade Quality that contributes to an attack against this Unit. Attacks with Rail or Piercing Quality ignore this rule.</description>
</rule>
<rule id="23f5-7a90-116f-cba1" name="Supply Depot" hidden="false">
<description>Any Friendly Model within 7” may remove a single level of Disorder at the start of their Activation. Weapons on Friendly Units lose the Limited Quality while within 7” of this Unit.</description>
</rule>
</sharedRules>
<sharedProfiles>
<profile id="761e-3d83-8f4e-ad4c" name="Atomic generator" publicationId="7f09-e243-2307-78d0" page="" hidden="false" typeId="f5d9-cb1c-6514-45c8" typeName="Stats Generator">
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8 changes: 4 additions & 4 deletions Generator.cat
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="f69c-988c-fae3-e664" name="Generator" revision="1" battleScribeVersion="2.03" authorName="Riccardo Sipone" authorContact="[email protected]" library="true" gameSystemId="1242-c30b-419f-8229" gameSystemRevision="5" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<catalogue id="f69c-988c-fae3-e664" name="Generator" revision="1" battleScribeVersion="2.03" authorName="Riccardo Sipone" authorContact="[email protected]" library="true" gameSystemId="1242-c30b-419f-8229" gameSystemRevision="4" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<readme>Generator collection</readme>
<sharedRules>
<rule id="99d4-4010-e285-3397" name="Solex Generator" publicationId="129d-da97-caec-1ddd" hidden="false">
Expand Down Expand Up @@ -51,10 +51,10 @@
<description>This Generator may be used by a Battle-Ready Model as a Special Operations Action to become an Interphased Model. An Interphased Model counts as having a Mass Attribute of 1 for the purposes of the Gunnery Quality and for calculating Line of Sight. An attack from any weapon against this Model, except those with the Piercing or Arc Quality, count each Heavy Hit result as conferring a single Hit instead of the usual two (Exploding Hits still count as normal). An Interphased Model may pass through any Models or terrain during its Movement without Collison. Once it completes its Movement the Interphased Model must not be touching any other Model or Terrain feature. The Unit remains Interphased until the start of its next Activation. If a Model is Crippled during the Round, it immediately ceases to be Interphased.</description>
</rule>
<rule id="8466-6d75-968e-c1e7" name="Mirage generator" publicationId="d854-a2d6-3d52-44c4" hidden="false">
<description>Unless the attacker is at Point Blank Range, a Model with this Generator is Obscured. Furthermore, if each Model in the Unit is equipped with this Generator, then as a Special Operations Action, each Model in the Unit may be removed from Play and replaced at a new point within 5” of its original position. The Models must be placed in Coherency and in Open Water.</description>
<description>Unless the attacker is at Point Blank Range, a Model with this Generator is Obscured to attacks with the Gunnery Quality. Furthermore, if each Model in the Unit is equipped with this Generator, then as a Special Operations Action, each Model in the Unit may be removed from Play and replaced at a new point within 5” of its original position. The Models must be placed in Coherency and in Open Water.</description>
</rule>
<rule id="7934-e919-e869-4ef7" name="Portal generator" publicationId="d854-a2d6-3d52-44c4" hidden="false">
<description>This Generator may be used as a Special Operations Action. This Unit may place a 50mm Portal Token within 3” of the Unit. Each additional Portal Generator in the Unit increases the distance that the Portal Token may be deployed by +1”. During the Reserves Step, when a friendly Unit becomes available from Reserve, it may be deployed within 2” of the Portal Token rather than any other deployment options. Each model in the Reserve Unit must be within 2” of the Portal Token. Remove the Portal Token once the Reserve Unit has been deployed.</description>
<description>This Generator may be used by the Unit as a Special Operations Action. This Unit may place a 50mm Portal Token within 5” of this Unit. Each additional Portal Generator in this Unit increases the distance that each Portal Marker may be deployed by +5”. During the Round, any friendly Unit making an Attack with the Bomb Quality that have a Portal Marker within 5” of that Unit may measure the range of the Attack as though being made from any other Portal Marker. The Attacking Unit still requires Line of Sight to the Initial Target, but the weapon gains a 360 degree Fire Arc if used with a Portal. Furthermore, during the Reserves Step of that Round, when a friendly Unit becomes available from Reserve, it may be deployed within 2” of any Portal Marker rather than using any other deployment options. Each Model in the Reserve Unit must be deployed within 2” of the same Portal Marker. Remove Portal Markers once a Reserve Unit has been deployed within 2” of it, or an Attack using the Bomb Quality has been made from it or finally remove all remaining Portal Markers at the start of the Maintenance Step.</description>
</rule>
<rule id="d2ef-9795-16c8-9014" name="Trident generator" hidden="false">
<description>Any friendly Units within 5&quot; of a Model with this Generator that makes attacks with the Torpedo quality gains the Homing Quality. This Generator may be used to launch a rapidly coalescing bolt of aetheric energy in the Shooting Phase using the Trident Projector Bolt weapon profile. Hits from the Trident Projector Bolt cannot cause Catastrophic Explosions.</description>
Expand Down Expand Up @@ -134,7 +134,7 @@
<profile id="0c80-8c19-6348-9a6c" name="Mirage generator" publicationId="d854-a2d6-3d52-44c4" page="" hidden="false" typeId="0397-3287-82a2-e086" typeName="Upgrade Generator"/>
<profile id="bbcb-e6ac-1e89-35d2" name="Portal generator" publicationId="d854-a2d6-3d52-44c4" page="" hidden="false" typeId="0397-3287-82a2-e086" typeName="Upgrade Generator"/>
<profile id="9512-f063-fbc2-a039" name="Trident generator" publicationId="33cf-b4a6-bff0-0d70" hidden="false" typeId="0397-3287-82a2-e086" typeName="Upgrade Generator"/>
<profile id="1877-35d1-b915-2b6b" name="Guardian generator" publicationId="33cf-b4a6-bff0-0d70" hidden="false" typeId="0397-3287-82a2-e086" typeName="Upgrade Generator"/>
<profile id="1877-35d1-b915-2b6b" name="Guardian generator" publicationId="5a03-1c6f-8fc8-2be1" hidden="false" typeId="0397-3287-82a2-e086" typeName="Upgrade Generator"/>
<profile id="0261-b767-cd91-14ae" name="Tesla-Huston Arc Generator" publicationId="e6a1-85d3-8979-7880" hidden="false" typeId="f5d9-cb1c-6514-45c8" typeName="Stats Generator">
<characteristics>
<characteristic name="Mass" typeId="dbde-866b-70b0-d5e9"/>
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