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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | ||
<catalogue id="f69c-988c-fae3-e664" name="Generator" revision="1" battleScribeVersion="2.03" authorName="Riccardo Sipone" authorContact="[email protected]" library="true" gameSystemId="1242-c30b-419f-8229" gameSystemRevision="5" xmlns="http://www.battlescribe.net/schema/catalogueSchema"> | ||
<catalogue id="f69c-988c-fae3-e664" name="Generator" revision="1" battleScribeVersion="2.03" authorName="Riccardo Sipone" authorContact="[email protected]" library="true" gameSystemId="1242-c30b-419f-8229" gameSystemRevision="4" xmlns="http://www.battlescribe.net/schema/catalogueSchema"> | ||
<readme>Generator collection</readme> | ||
<sharedRules> | ||
<rule id="99d4-4010-e285-3397" name="Solex Generator" publicationId="129d-da97-caec-1ddd" hidden="false"> | ||
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@@ -51,10 +51,10 @@ | |
<description>This Generator may be used by a Battle-Ready Model as a Special Operations Action to become an Interphased Model. An Interphased Model counts as having a Mass Attribute of 1 for the purposes of the Gunnery Quality and for calculating Line of Sight. An attack from any weapon against this Model, except those with the Piercing or Arc Quality, count each Heavy Hit result as conferring a single Hit instead of the usual two (Exploding Hits still count as normal). An Interphased Model may pass through any Models or terrain during its Movement without Collison. Once it completes its Movement the Interphased Model must not be touching any other Model or Terrain feature. The Unit remains Interphased until the start of its next Activation. If a Model is Crippled during the Round, it immediately ceases to be Interphased.</description> | ||
</rule> | ||
<rule id="8466-6d75-968e-c1e7" name="Mirage generator" publicationId="d854-a2d6-3d52-44c4" hidden="false"> | ||
<description>Unless the attacker is at Point Blank Range, a Model with this Generator is Obscured. Furthermore, if each Model in the Unit is equipped with this Generator, then as a Special Operations Action, each Model in the Unit may be removed from Play and replaced at a new point within 5” of its original position. The Models must be placed in Coherency and in Open Water.</description> | ||
<description>Unless the attacker is at Point Blank Range, a Model with this Generator is Obscured to attacks with the Gunnery Quality. Furthermore, if each Model in the Unit is equipped with this Generator, then as a Special Operations Action, each Model in the Unit may be removed from Play and replaced at a new point within 5” of its original position. The Models must be placed in Coherency and in Open Water.</description> | ||
</rule> | ||
<rule id="7934-e919-e869-4ef7" name="Portal generator" publicationId="d854-a2d6-3d52-44c4" hidden="false"> | ||
<description>This Generator may be used as a Special Operations Action. This Unit may place a 50mm Portal Token within 3” of the Unit. Each additional Portal Generator in the Unit increases the distance that the Portal Token may be deployed by +1”. During the Reserves Step, when a friendly Unit becomes available from Reserve, it may be deployed within 2” of the Portal Token rather than any other deployment options. Each model in the Reserve Unit must be within 2” of the Portal Token. Remove the Portal Token once the Reserve Unit has been deployed.</description> | ||
<description>This Generator may be used by the Unit as a Special Operations Action. This Unit may place a 50mm Portal Token within 5” of this Unit. Each additional Portal Generator in this Unit increases the distance that each Portal Marker may be deployed by +5”. During the Round, any friendly Unit making an Attack with the Bomb Quality that have a Portal Marker within 5” of that Unit may measure the range of the Attack as though being made from any other Portal Marker. The Attacking Unit still requires Line of Sight to the Initial Target, but the weapon gains a 360 degree Fire Arc if used with a Portal. Furthermore, during the Reserves Step of that Round, when a friendly Unit becomes available from Reserve, it may be deployed within 2” of any Portal Marker rather than using any other deployment options. Each Model in the Reserve Unit must be deployed within 2” of the same Portal Marker. Remove Portal Markers once a Reserve Unit has been deployed within 2” of it, or an Attack using the Bomb Quality has been made from it or finally remove all remaining Portal Markers at the start of the Maintenance Step.</description> | ||
</rule> | ||
<rule id="d2ef-9795-16c8-9014" name="Trident generator" hidden="false"> | ||
<description>Any friendly Units within 5" of a Model with this Generator that makes attacks with the Torpedo quality gains the Homing Quality. This Generator may be used to launch a rapidly coalescing bolt of aetheric energy in the Shooting Phase using the Trident Projector Bolt weapon profile. Hits from the Trident Projector Bolt cannot cause Catastrophic Explosions.</description> | ||
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@@ -134,7 +134,7 @@ | |
<profile id="0c80-8c19-6348-9a6c" name="Mirage generator" publicationId="d854-a2d6-3d52-44c4" page="" hidden="false" typeId="0397-3287-82a2-e086" typeName="Upgrade Generator"/> | ||
<profile id="bbcb-e6ac-1e89-35d2" name="Portal generator" publicationId="d854-a2d6-3d52-44c4" page="" hidden="false" typeId="0397-3287-82a2-e086" typeName="Upgrade Generator"/> | ||
<profile id="9512-f063-fbc2-a039" name="Trident generator" publicationId="33cf-b4a6-bff0-0d70" hidden="false" typeId="0397-3287-82a2-e086" typeName="Upgrade Generator"/> | ||
<profile id="1877-35d1-b915-2b6b" name="Guardian generator" publicationId="33cf-b4a6-bff0-0d70" hidden="false" typeId="0397-3287-82a2-e086" typeName="Upgrade Generator"/> | ||
<profile id="1877-35d1-b915-2b6b" name="Guardian generator" publicationId="5a03-1c6f-8fc8-2be1" hidden="false" typeId="0397-3287-82a2-e086" typeName="Upgrade Generator"/> | ||
<profile id="0261-b767-cd91-14ae" name="Tesla-Huston Arc Generator" publicationId="e6a1-85d3-8979-7880" hidden="false" typeId="f5d9-cb1c-6514-45c8" typeName="Stats Generator"> | ||
<characteristics> | ||
<characteristic name="Mass" typeId="dbde-866b-70b0-d5e9"/> | ||
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