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Update Scourge ships + weapons. Add missing ships.
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Scourge ship and weapon profiles updated. Missing ships added: Beelzebub, Devil, Lucifer. "Counts As" ships removed. Weapons converted to SEs and moved into library catalogue.
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Kemp-J committed Sep 4, 2024
1 parent 29424ad commit 4e32595
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Showing 3 changed files with 2,844 additions and 2,726 deletions.
29 changes: 4 additions & 25 deletions Dropfleet Commander.gst
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@
<costType id="c0c3-cb79-19ac-1dbc" name="SR" defaultCostLimit="-1" hidden="false"/>
</costTypes>
<profileTypes>
<profileType id="f174-1347-6969-af9b" name="Load" sortIndex="6">
<profileType id="f174-1347-6969-af9b" name="Load" sortIndex="3">
<characteristicTypes>
<characteristicType id="604b-2e24-d426-bf71" name="Launch"/>
<characteristicType id="0574-9897-4dc9-48e8" name="Special"/>
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<characteristicType id="f21a-dd5c-ad67-2490" name="Scan Penalty"/>
</characteristicTypes>
</profileType>
<profileType id="3e92-bfd6-9fe3-5253" name="Primary Weapons" sortIndex="3">
<profileType name="Equipment" id="6555-0acd-7514-65a9" hidden="false" sortIndex="4">
<characteristicTypes>
<characteristicType id="b264-7fc5-348d-06c0" name="Lock"/>
<characteristicType id="00d0-7374-e403-ad78" name="Attacks"/>
<characteristicType id="ae4d-c88d-138f-1fcf" name="Damage"/>
<characteristicType id="61a9-ead3-7b97-32ed" name="Arc"/>
<characteristicType id="008a-e561-1ceb-a0f1" name="Special"/>
</characteristicTypes>
</profileType>
<profileType id="5143-be30-f2a2-6002" name="Secondary Weapons" sortIndex="4">
<characteristicTypes>
<characteristicType id="b264-7fc5-348d-06c0" name="Lock"/>
<characteristicType id="00d0-7374-e403-ad78" name="Attacks"/>
<characteristicType id="ae4d-c88d-138f-1fcf" name="Damage"/>
<characteristicType id="61a9-ead3-7b97-32ed" name="Arc"/>
<characteristicType id="008a-e561-1ceb-a0f1" name="Special"/>
</characteristicTypes>
</profileType>
<profileType id="f3ab-5a0a-a05f-adc4" name="Close Action Weapons" sortIndex="5">
<characteristicTypes>
<characteristicType id="b264-7fc5-348d-06c0" name="Lock"/>
<characteristicType id="00d0-7374-e403-ad78" name="Attacks"/>
<characteristicType id="ae4d-c88d-138f-1fcf" name="Damage"/>
<characteristicType id="61a9-ead3-7b97-32ed" name="Arc"/>
<characteristicType id="008a-e561-1ceb-a0f1" name="Special"/>
<characteristicType id="15b2-a53d-e933-4f06" name="Description"/>
</characteristicTypes>
</profileType>
</profileTypes>
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<description>If an Attack dice for a Burnthrough weapon scores equal to or above its Lock number the Attack dice can be rolled again. If the second Lock roll is successful a third Lock roll can be made and so on until a Lock roll is failed. A Burnthrough weapon can score a maximum total of X total Hull damage (before armour saves are rolled) in one activation.
If a Critical Hit (i.e. rolling two or higher than the required lock number) is scored by a Burnthrough weapon, only that die will ignore the target’s Armour. Any subsequent hits rolled by this weapon against the same target during the same activation ignore the target’s armour too.</description>
<alias>Burnthrough (3)</alias>
<alias>Burnthrough (5)</alias>
<alias>Burnthrough (6)</alias>
<alias>Burnthrough (8)</alias>
<alias>Burnthrough (10)</alias>
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