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Dunamis55 committed Nov 22, 2023
1 parent e81776b commit 6f03e0a
Showing 1 changed file with 10 additions and 4 deletions.
14 changes: 10 additions & 4 deletions Horus-Heresy-Legions-Imperialis.gst
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<gameSystem id="sys-9498-516a-178a-3f4f" name="Horus Heresy: Legions Imperialis" revision="6" battleScribeVersion="2.03" authorName="BSData Team" authorContact="https://www.bsdata.net/discord" authorUrl="https://github.com/BSData/Horus-Heresy-Legions-Imperialis" xmlns="http://www.battlescribe.net/schema/gameSystemSchema">
<gameSystem id="sys-9498-516a-178a-3f4f" name="Horus Heresy: Legions Imperialis" revision="7" battleScribeVersion="2.03" authorName="BSData Team" authorContact="https://www.bsdata.net/discord" authorUrl="https://github.com/BSData/Horus-Heresy-Legions-Imperialis" xmlns="http://www.battlescribe.net/schema/gameSystemSchema" type="gameSystem">
<publications>
<publication id="c1b8-2180-635c-14cd" name="Legions Imperialis Rulebook" shortName="LI" publicationDate="2023" publisherUrl="https://thehorusheresy.com/legions-imperialis"/>
<publication id="eab5-2233-3200-3063" name="GitHub" shortName="BSData/Horus-Heresy-Legions-Imperialis" publisherUrl="https://github.com/BSData/Horus-Heresy-Legions-Imperialis"/>
</publications>
<costTypes>
<costType id="ee95-a20e-f9ff-e2c2" name="Points" defaultCostLimit="3000.0" hidden="false"/>
<costType id="ee95-a20e-f9ff-e2c2" name="Points" defaultCostLimit="3000" hidden="false"/>
</costTypes>
<profileTypes>
<profileType id="6c4e-cc0f-8b44-d1ab" name="Detachment">
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<categoryEntry id="3779-422e-5fe9-5654" name="Configuration" hidden="false"/>
<categoryEntry id="1b68-cce9-e11c-fde7" name="Loyalist" hidden="false"/>
<categoryEntry id="437a-7951-c93d-1e14" name="Traitor" hidden="false"/>
<categoryEntry name="Battle Tank" hidden="false" id="4e02-d7ec-4d81-d5fa"/>
<categoryEntry name="Vehicle (2)" hidden="false" id="49b3-dae7-33f8-f8e"/>
<categoryEntry name="Titan (5)" hidden="false" id="5025-b0eb-9790-8d5d"/>
<categoryEntry name="Knight (4)" hidden="false" id="a2ec-87f6-846f-73b5"/>
<categoryEntry name="Walker (1)" hidden="false" id="1a2a-6f7d-dff8-8be1"/>
<categoryEntry name="Super-heavy Vehicle (3)" hidden="false" id="be9f-b973-245e-49bf"/>
</categoryEntries>
<forceEntries>
<forceEntry id="4a76-6ee3-196d-e2ef" name="Allied Contingents" hidden="false">
<constraints>
<constraint field="ee95-a20e-f9ff-e2c2" scope="roster" value="30.0" percentValue="true" shared="false" includeChildSelections="true" includeChildForces="true" id="maxPercentage" type="max"/>
<constraint field="ee95-a20e-f9ff-e2c2" scope="roster" value="30" percentValue="true" shared="false" includeChildSelections="true" includeChildForces="true" id="maxPercentage" type="max"/>
</constraints>
<categoryLinks>
<categoryLink id="520b-0c52-1e14-9d54" name="Formation" publicationId="c1b8-2180-635c-14cd" hidden="false" targetId="4f9-973a-d47c-dd6f" primary="false"/>
Expand Down Expand Up @@ -504,4 +510,4 @@ Hits can only be allocated to Void Shields if they were scored by a weapon with
During the End phase, in the Resolve End Phase Effects stage, a model with the Void Shields (X) special rule may attempt to reignite any collapsed Void Shields. The controlling player rolls a number of D6 equal to the difference between a model&apos;s current Void Shield level and its starting Void Shield level. For each 4+ rolled, increase that model&apos;s Void Shield level by 1.</description>
</rule>
</sharedRules>
</gameSystem>
</gameSystem>

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