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Fix a negative mutator's bug in nexus coop mode; Delete "great wall" …
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…in nexus and usuck.
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B1ackSand committed Oct 24, 2023
1 parent bd9c0d2 commit 363402a
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Showing 10 changed files with 29 additions and 14 deletions.
13 changes: 11 additions & 2 deletions LiaoTian_Cup/Dictionary/I18n/Lang.Designer.cs

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7 changes: 5 additions & 2 deletions LiaoTian_Cup/Dictionary/I18n/Lang.resx
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Expand Up @@ -124,10 +124,10 @@
<value>Pure negative mode</value>
</data>
<data name="DoublesMode" xml:space="preserve">
<value>Co-op mode</value>
<value>Official co-op mode</value>
</data>
<data name="SingleMode" xml:space="preserve">
<value>Solo mode</value>
<value>Official solo mode</value>
</data>
<data name="About" xml:space="preserve">
<value>About Me</value>
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<data name="铁甲钢拳" xml:space="preserve">
<value>Real Steel</value>
</data>
<data name="时空战场" xml:space="preserve">
<value>Nexus_BattleField</value>
</data>
</root>
7 changes: 5 additions & 2 deletions LiaoTian_Cup/Dictionary/I18n/Lang.zh.resx
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Expand Up @@ -124,10 +124,10 @@
<value>纯正面因子模式</value>
</data>
<data name="DoublesMode" xml:space="preserve">
<value>双打模式</value>
<value>官方双打模式</value>
</data>
<data name="SingleMode" xml:space="preserve">
<value>正常单刷模式</value>
<value>官方单刷模式</value>
</data>
<data name="About" xml:space="preserve">
<value>关于我</value>
Expand Down Expand Up @@ -399,4 +399,7 @@
<data name="铁甲钢拳" xml:space="preserve">
<value>铁甲钢拳</value>
</data>
<data name="时空战场" xml:space="preserve">
<value>时空战场</value>
</data>
</root>
3 changes: 2 additions & 1 deletion LiaoTian_Cup/LiaoTian_Cup.csproj
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Expand Up @@ -68,6 +68,7 @@
<None Remove="Resources\commander\雷诺.png" />
<None Remove="Resources\database.db" />
<None Remove="Resources\factor\nexusbattlefield.png" />
<None Remove="Resources\factor\Nexus_BattleField.png" />
<None Remove="Resources\factor\万钧皇权.png" />
<None Remove="Resources\factor\不给糖果就捣蛋.png" />
<None Remove="Resources\factor\丧尸大战.png" />
Expand Down Expand Up @@ -263,7 +264,7 @@
<Resource Include="Resources\commander\赛兰蒂斯.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<Resource Include="Resources\factor\nexusbattlefield.png">
<Resource Include="Resources\factor\Nexus_BattleField.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<Resource Include="Resources\factor\万钧皇权.png">
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4 changes: 2 additions & 2 deletions LiaoTian_Cup/MainPage.xaml
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Expand Up @@ -106,13 +106,13 @@
FontSize="15" />
</StackPanel>
<Button
Width="200"
Width="160"
Height="40"
Margin="0,0,15,10"
HorizontalAlignment="Right"
VerticalAlignment="Bottom"
Click="AddGroupBtn"
Content="聊天杯赛事群:437813472"
Content="赛事群:437813472"
FontSize="15" />
</Grid>
</Grid>
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2 changes: 1 addition & 1 deletion LiaoTian_Cup/Mode/HubModeWindow.xaml
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Expand Up @@ -187,7 +187,6 @@
<Image x:Name="NegativeFactor3" />
<Image x:Name="NegativeFactor4" />
<Image x:Name="NegativeFactor5" />
<Image x:Name="NegativeFactor15" />
</StackPanel>
</Grid>
<Grid Margin="0,15,0,0" Row="1">
Expand All @@ -201,6 +200,7 @@
<Image x:Name="NegativeFactor12" />
<Image x:Name="NegativeFactor13" />
<Image x:Name="NegativeFactor14" />
<Image x:Name="NegativeFactor15" />
</StackPanel>
</Grid>
</Grid>
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5 changes: 2 additions & 3 deletions LiaoTian_Cup/Mode/HubModeWindow.xaml.cs
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Expand Up @@ -264,7 +264,7 @@ private void ShowBaseNegativeFactor()
NegativeFactor12.Source = new BitmapImage(new Uri(factorDir + FileData.hubNegativeFactorInfo[11] + ".png", UriKind.Relative));
NegativeFactor13.Source = new BitmapImage(new Uri(factorDir + FileData.hubNegativeFactorInfo[12] + ".png", UriKind.Relative));
NegativeFactor14.Source = new BitmapImage(new Uri(factorDir + FileData.hubNegativeFactorInfo[13] + ".png", UriKind.Relative));
NegativeFactor15.Source = new BitmapImage(new Uri(factorDir + FileData.hubNegativeFactorInfo[14] + ".png", UriKind.Relative));
NegativeFactor15.Source = new BitmapImage(new Uri(factorDir + Dictionary.I18n.Lang.ResourceManager.GetString("时空战场") + ".png", UriKind.Relative));
}

//多线因子显示
Expand Down Expand Up @@ -392,8 +392,7 @@ private void ShowRandomFactor()
if (_modeName.Equals(Dictionary.I18n.Lang.ResourceManager.GetString("EightMutatorsMode")))
{
SelectFactor7.Source = new BitmapImage(new Uri(factorDir + factorListClone[randNum[6]] + ".png", UriKind.Relative));
// SelectFactor8.Source = new BitmapImage(new Uri(factorDir + factorListClone[randNum[7]] + ".png", UriKind.Relative));
SelectFactor8.Source = new BitmapImage(new Uri("/LiaoTian_Cup;component/Resources/factor/此面向敌.png", UriKind.Relative));
SelectFactor8.Source = new BitmapImage(new Uri(factorDir + factorListClone[randNum[7]] + ".png", UriKind.Relative));
}
}

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Binary file modified LiaoTian_Cup/Resources/database.db
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2 changes: 1 addition & 1 deletion README_ZH.md
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@@ -1,6 +1,6 @@
# LiaoTian_Cup

[聊天杯](https://github.com/B1ackSand/LiaoTianCup)是一个星际争霸2非官方的比赛赛事。
[聊天杯](https://qm.qq.com/q/nS395vkauA)是一个星际争霸2非官方的比赛赛事。

该项目基于WPF (C#/.NET 6.0),为我朋友创建的竞赛工具。

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