CSGO Game State Integration configuration file builder and installer.
Documentation is available here.
You can use one of the ready made components:
use csgo_gsi_builder::{config::Config, Builder, Components};
fn main() {
let mut config_builder = Builder::with_config(Config {
name: String::from("my_gsi_config_file"),
data: Components::ALL.into(),
..Default::default()
});
config_builder
.build()
.install("C:\\Counter-Strike Global Offensive\\csgo\\cfg")
.unwrap();
}
Or create your own set of components:
use csgo_gsi_builder::{
config::{Config, Data},
Builder, Components,
};
fn main() {
let components: &[Components] = &[Components::Provider, Components::PlayerId];
let mut config_builder = Builder::with_config(Config {
name: String::from("my_gsi_config_file"),
data: Data::from(components),
..Default::default()
});
config_builder
.build()
.install("C:\\Counter-Strike Global Offensive\\csgo\\cfg")
.unwrap();
}
You can enable the auto_install
feature to install automatically the
config into CSGO's cfg folder:
use csgo_gsi_builder::{config::Config, Builder, Components};
fn main() {
let mut config_builder = Builder::with_config(Config {
name: String::from("my_gsi_config_file"),
data: Components::ALL.into(),
..Default::default()
});
config_builder.build().auto_install().unwrap();
}
Check out csgo-gsi-payload
if
you want an example of how to create and use a rust server to get payloads with
auto-completion.