Call CaptureLost on gestures when pointer loses capture #12666
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What does the pull request do?
Ensures that the pointer capture lost event is called on all gesture recognizers attached to an input element.
What is the current behavior?
All gestures receive the PointerPressed event, and they set states to start tracking the pointer. If PointerMoveD is received and the conditions for the gesture is met, the gesture captures the pointer, and no other gesture receives events. When the pointer is released, all gestures receive the Released events and reset their states.
In the case of Touch, if the device sends a TouchCancel event, it's interpreted as a CaptureLost event. Only the captured InputElement and the CapturedGesture handles this. For other gestures on the input element that have received the PointerPressed event and set their initial state, they don't receive any event to reset it. This is also true when none of the gestures have captured the pointer
What is the updated/expected behavior with this PR?
When an input element loses pointer capture, all gesture recognizers attached to it that was not the source of the CaptureLost gets
notified. When the pointer loses capture or is cancelled, all gesture recognizers of the last caputed element will be notified.
How was the solution implemented (if it's not obvious)?
Checklist
Breaking changes
Obsoletions / Deprecations
Fixed issues
Fixes #12083