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HYDRA-796: Readme.md update #82

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38 changes: 18 additions & 20 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -44,32 +44,30 @@ USD proxies in Viewport 2.0? Some potential reasons include:

## Known Limitations

- Only direct texture inputs are supported for Maya materials
- Limited support for Maya shader networks
- Drawing issues with selection and highlighting
- Limited Maya material support:
- Maya Standard Surface materials are translated into the USD Preview Surface which has limitations in available parameters and does not match one to one (e.g. transparency and opacity)
- Only direct texture inputs are supported for Maya materials. No other Hypershade nodes are supported (e.g. ramp or procedural textures)
- Hydra shading differs from Maya's Viewport 2.0
- Animation Ghosting has the wrong shading
- Current limitations with USD prims:
- Backface Culling
- Isolate Select only functions with Maya nodes
- Following Maya node types are not rendered:
- Bifrost
- nParticles
- Fluid
- Blue Pencil
- Maya's volume and ambient light
- Current limitations with USD:
- Maya layers don't show effect
- Isolate Select only functions with Maya nodes
- Viewport display modes like Xray, wireframe or default shading do not function
- Selection highlighting not showing
- Viewport display modes like Xray, wireframe or default shading are not supported yet
- Gprims currently don't cast shadows in Storm
- No material bindings on GeomSubsets (Hydra v2 limitation)
- No material bindings on GeomSubsets (Hydra v2 limitation)

## Currently not supported
## Limitations with Storm
- Screen space effects like depth of field and motion blur or Hardware Fog are not supported
- Limited shadow quality of lights
- Long loading times and low viewport performance with MaterialX materials with Storm

- Backface culling
- Screen space effects like depth of field and motion blur
- Arnold lights except the aiSkyDomeLight
- Following Maya node types:
- Bifrost
- nParticles
- Fluid
- Blue Pencil
- Maya's volume and ambient light
- Hardware Fog
- Maya's procedural textures (e.g. noise or pattern)

## Detailed Documentation

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1 change: 0 additions & 1 deletion README_DOC.md
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@@ -1,5 +1,4 @@
## Plugin Documentation
+ [Technical details of Hydra for Maya](./doc/mayaHydraDetails.md)
+ [Selection in Hydra for Maya](./doc/mayaHydraSelection.md)
+ [Selection Highlighting Architecture](./doc/selectionHighlightingArchitecture.md)
+ [Code Coverage Instructions](./doc/codeCoverageInstructions.md)