Skip to content

Commit

Permalink
Merge branch 'dev' into lanierd/HYDRA-803NEW
Browse files Browse the repository at this point in the history
  • Loading branch information
lanierd-adsk authored Feb 6, 2024
2 parents 3e92799 + 6d54e8e commit 61c418c
Show file tree
Hide file tree
Showing 24 changed files with 2,339 additions and 0 deletions.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
3 changes: 3 additions & 0 deletions test/lib/mayaUsd/render/mayaToHydra/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -14,9 +14,12 @@ set(INTERACTIVE_TEST_SCRIPT_FILES
testTransforms.py
testNewSceneWithStage.py
testMayaLights.py
testUSDLights.py
testFlowViewportAPI.py
testStageVariants.py
testStagePayloadsReferences.py
testArnoldLights.py
testNurbsPrimitives.py
cpp/testColorPreferences.py
cpp/testCppFramework.py
cpp/testMayaSceneFlattening.py
Expand Down
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
93 changes: 93 additions & 0 deletions test/lib/mayaUsd/render/mayaToHydra/testArnoldLights.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,93 @@
#
# Copyright 2024 Autodesk, Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#

import maya.cmds as cmds
import fixturesUtils
import mtohUtils
import mayaUtils
import unittest
import platform

class TestArnoldLights(mtohUtils.MtohTestCase): #Subclassing mtohUtils.MtohTestCase to be able to call self.assertSnapshotClose
# MayaHydraBaseTestCase.setUpClass requirement.
_file = __file__

@property
def imageDiffFailThreshold(self):
return 0.01

@property
def imageDiffFailPercent(self):
# Wireframes seem to have a slightly different color on macOS. We'll increase the thresholds
# for that platform specifically for now, so we can still catch issues on other platforms.
if platform.system() == "Darwin":
return 3
return 0.2

def verifyLightingModes(self, shadowOn):
imageSuffix = "_shadowOn" if shadowOn else ""
panel = mayaUtils.activeModelPanel()

#Turn on/off shadows
cmds.modelEditor(panel, edit=True, shadows=shadowOn)

#All Lights mode
cmds.modelEditor(panel, edit=True, displayLights="all")
cmds.refresh()
self.assertSnapshotClose("allLights" + imageSuffix + ".png", self.imageDiffFailThreshold, self.imageDiffFailPercent)

#TODO: Enable code below when those lighting modes are supported by arnold lights
#Default Light mode
#cmds.modelEditor(panel, edit=True, displayLights="default")
#cmds.refresh()
#self.assertSnapshotClose("defaultLight" + imageSuffix + ".png", self.imageDiffFailThreshold, self.imageDiffFailPercent)

#Selected Light mode
#cmds.modelEditor(panel, edit=True, displayLights="selected")
#cmds.select( clear=True )

#cmds.select( 'aiSkyDomeLight1', r=True )
#cmds.refresh()
#self.assertSnapshotClose("spotLight" + imageSuffix + ".png", self.imageDiffFailThreshold, self.imageDiffFailPercent)

#Flat Light mode
#cmds.modelEditor(panel, edit=True, displayLights="flat")
#cmds.refresh()
#self.assertSnapshotClose("flatLight" + imageSuffix + ".png", self.imageDiffFailThreshold, self.imageDiffFailPercent)

#No Light mode
#cmds.modelEditor(panel, edit=True, displayLights="none")
#cmds.refresh()
#self.assertSnapshotClose("noLight" + imageSuffix + ".png", self.imageDiffFailThreshold, self.imageDiffFailPercent)

#Test arnold lights (e.g., aiSkyDomeLight,etc.) with a maya native sphere and usd sphere.
@unittest.skipUnless(mtohUtils.checkForMayaUsdPlugin() and mtohUtils.checkForMtoAPlugin(), "Requires Maya USD and MtoA Plugins.")
def test_ArnoldLights(self):
cmds.file(new=True, force=True)

# Load a maya scene with a maya native sphere, usd sphere and some lights, with HdStorm already being the viewport renderer.
# The sphere is not at the origin on purpose
testFile = mayaUtils.openTestScene(
"testArnoldLights",
"testArnoldLights.ma")
cmds.refresh()

#Test Lighting Modes
#Shadow OFF
self.verifyLightingModes(False)

if __name__ == '__main__':
fixturesUtils.runTests(globals())
112 changes: 112 additions & 0 deletions test/lib/mayaUsd/render/mayaToHydra/testNurbsPrimitives.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,112 @@
# Copyright 2024 Autodesk
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
import maya.cmds as cmds
import fixturesUtils
import mtohUtils

class TestNurbsPrimitives(mtohUtils.MtohTestCase):
# MayaHydraBaseTestCase.setUpClass requirement.
_file = __file__

IMAGE_DIFF_FAIL_THRESHOLD = 0.1
IMAGE_DIFF_FAIL_PERCENT = 0.75

def compareSnapshot(self, referenceFilename, cameraDistance=10):
self.setBasicCam(cameraDistance)
cmds.refresh()
self.assertSnapshotClose(referenceFilename, self.IMAGE_DIFF_FAIL_THRESHOLD, self.IMAGE_DIFF_FAIL_PERCENT)

def setupScene(self, nurbsCreationCallable):
self.setHdStormRenderer()
makeNurbNodeName = nurbsCreationCallable()[1]
cmds.refresh()
return makeNurbNodeName

# Torus attributes is a superset of sphere, cone, and cylinder attributes
def test_NurbsTorus(self):
makeNurbNodeName = self.setupScene(cmds.torus)
self.compareSnapshot("torus_fresh.png", 5)

cmds.setAttr(makeNurbNodeName + ".startSweep", 50)
cmds.setAttr(makeNurbNodeName + ".endSweep", 300)
cmds.setAttr(makeNurbNodeName + ".radius", 2)
cmds.setAttr(makeNurbNodeName + ".degree", 1)
cmds.setAttr(makeNurbNodeName + ".sections", 12)
cmds.setAttr(makeNurbNodeName + ".spans", 6)
cmds.setAttr(makeNurbNodeName + ".heightRatio", 0.8)
cmds.setAttr(makeNurbNodeName + ".minorSweep", 250)
self.compareSnapshot("torus_modified.png")

cmds.setAttr(makeNurbNodeName + ".useTolerance", True)
cmds.setAttr(makeNurbNodeName + ".tolerance", 0.05)
self.compareSnapshot("torus_tolerance.png")

# Cube attributes is a superset of plane attributes
def test_NurbsCube(self):
makeNurbNodeName = self.setupScene(cmds.nurbsCube)
self.compareSnapshot("cube_fresh.png", 5)

cmds.setAttr(makeNurbNodeName + ".degree", 1)
cmds.setAttr(makeNurbNodeName + ".patchesU", 2)
cmds.setAttr(makeNurbNodeName + ".patchesV", 3)
cmds.setAttr(makeNurbNodeName + ".width", 4)
cmds.setAttr(makeNurbNodeName + ".lengthRatio", 2)
cmds.setAttr(makeNurbNodeName + ".heightRatio", 3)
self.compareSnapshot("cube_modified.png")

def test_NurbsCircle(self):
makeNurbNodeName = self.setupScene(cmds.circle)
self.compareSnapshot("circle_fresh.png", 5)

cmds.setAttr(makeNurbNodeName + ".sweep", 180)
cmds.setAttr(makeNurbNodeName + ".radius", 2)
cmds.setAttr(makeNurbNodeName + ".degree", 1)
cmds.setAttr(makeNurbNodeName + ".sections", 12)
cmds.setAttr(makeNurbNodeName + ".normalX", 1)
cmds.setAttr(makeNurbNodeName + ".normalY", 2)
cmds.setAttr(makeNurbNodeName + ".normalZ", 3)
cmds.setAttr(makeNurbNodeName + ".centerX", 4)
cmds.setAttr(makeNurbNodeName + ".centerY", 5)
cmds.setAttr(makeNurbNodeName + ".centerZ", 6)
cmds.setAttr(makeNurbNodeName + ".firstPointX", 7)
cmds.setAttr(makeNurbNodeName + ".firstPointY", 8)
cmds.setAttr(makeNurbNodeName + ".firstPointZ", 9)
self.compareSnapshot("circle_modified.png")

cmds.setAttr(makeNurbNodeName + ".useTolerance", True)
cmds.setAttr(makeNurbNodeName + ".tolerance", 0.05)
self.compareSnapshot("circle_tolerance.png")

cmds.setAttr(makeNurbNodeName + ".fixCenter", False)
self.compareSnapshot("circle_unfixedCenter.png")

def test_NurbsSquare(self):
makeNurbNodeName = self.setupScene(cmds.nurbsSquare)
self.compareSnapshot("square_fresh.png", 5)

cmds.setAttr(makeNurbNodeName + ".sideLength1", 2)
cmds.setAttr(makeNurbNodeName + ".sideLength2", 3)
cmds.setAttr(makeNurbNodeName + ".spansPerSide", 4)
cmds.setAttr(makeNurbNodeName + ".degree", 1)
cmds.setAttr(makeNurbNodeName + ".normalX", 1)
cmds.setAttr(makeNurbNodeName + ".normalY", 2)
cmds.setAttr(makeNurbNodeName + ".normalZ", 3)
cmds.setAttr(makeNurbNodeName + ".centerX", 4)
cmds.setAttr(makeNurbNodeName + ".centerY", 5)
cmds.setAttr(makeNurbNodeName + ".centerZ", 6)
self.compareSnapshot("square_modified.png")

if __name__ == '__main__':
fixturesUtils.runTests(globals())
104 changes: 104 additions & 0 deletions test/lib/mayaUsd/render/mayaToHydra/testUSDLights.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,104 @@
#
# Copyright 2024 Autodesk, Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#

import maya.cmds as cmds
import fixturesUtils
import mtohUtils
import mayaUtils
import unittest
import platform

class TestUSDLights(mtohUtils.MtohTestCase): #Subclassing mtohUtils.MtohTestCase to be able to call self.assertSnapshotClose
# MayaHydraBaseTestCase.setUpClass requirement.
_file = __file__

@property
def imageDiffFailThreshold(self):
return 0.01

@property
def imageDiffFailPercent(self):
# Wireframes seem to have a slightly different color on macOS. We'll increase the thresholds
# for that platform specifically for now, so we can still catch issues on other platforms.
if platform.system() == "Darwin":
return 5
return 0.2

def verifyLightingModes(self, shadowOn):
imageSuffix = "_shadowOn" if shadowOn else ""
panel = mayaUtils.activeModelPanel()

#Turn on/off shadows
cmds.modelEditor(panel, edit=True, shadows=shadowOn)

#All Lights mode
cmds.modelEditor(panel, edit=True, displayLights="all")
cmds.refresh()
self.assertSnapshotClose("allLights" + imageSuffix + ".png", self.imageDiffFailThreshold, self.imageDiffFailPercent)

#TODO: Enable code below when those lighting modes are supported by usd lights
#Default Light mode
#cmds.modelEditor(panel, edit=True, displayLights="default")
#cmds.refresh()
#self.assertSnapshotClose("defaultLight" + imageSuffix + ".png", self.imageDiffFailThreshold, self.imageDiffFailPercent)

#Selected Light mode
#cmds.modelEditor(panel, edit=True, displayLights="selected")
#cmds.select( clear=True )

#cmds.select( 'distantLight1', r=True )
#cmds.refresh()
#self.assertSnapshotClose("directionalLight" + imageSuffix + ".png", self.imageDiffFailThreshold, self.imageDiffFailPercent)

#cmds.select( 'diskLight1', r=True )
#cmds.refresh()
#self.assertSnapshotClose("pointLight" + imageSuffix + ".png", self.imageDiffFailThreshold, self.imageDiffFailPercent)

#cmds.select( 'domeLight1', r=True )
#cmds.refresh()
#self.assertSnapshotClose("spotLight" + imageSuffix + ".png", self.imageDiffFailThreshold, self.imageDiffFailPercent)

#Flat Light mode
#cmds.modelEditor(panel, edit=True, displayLights="flat")
#cmds.refresh()
#self.assertSnapshotClose("flatLight" + imageSuffix + ".png", self.imageDiffFailThreshold, self.imageDiffFailPercent)

#No Light mode
#cmds.modelEditor(panel, edit=True, displayLights="none")
#cmds.refresh()
#self.assertSnapshotClose("noLight" + imageSuffix + ".png", self.imageDiffFailThreshold, self.imageDiffFailPercent)

#Test usd lights (e.g., disk,distant,dome,etc.) with a maya native sphere and usd sphere.
@unittest.skipUnless(mtohUtils.checkForMayaUsdPlugin(), "Requires Maya USD Plugin.")
def test_USDLights(self):
cmds.file(new=True, force=True)

# Load a maya scene with a maya native sphere, usd sphere and some lights, with HdStorm already being the viewport renderer.
# The sphere is not at the origin on purpose
testFile = mayaUtils.openTestScene(
"testUSDLights",
"testUSDLights.ma")
cmds.refresh()

#Test Lighting Modes
#Shadow OFF
self.verifyLightingModes(False)
#TODO: Enable code below when shadows are supported by usd lights
#Shadow ON
#self.verifyLightingModes(True)

if __name__ == '__main__':
fixturesUtils.runTests(globals())
Binary file not shown.
Loading

0 comments on commit 61c418c

Please sign in to comment.