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Merge v0.6.3 to dev (#188)
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* Setting release version

* Updating changelog for v0.6.3

* rebaseline testUSDLights as MayaUSD added new light gizmos for usd lights

* set version back to 0.7.0
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lilike-adsk authored Oct 17, 2024
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# Changelog

## [v0.6.3] - 2024-09-10

**Build:**
* Support for controlled unit test disabling [#134](https://github.com/Autodesk/maya-hydra/pull/134)
* Test single picking [#145](https://github.com/Autodesk/maya-hydra/pull/145)
* Create a unit test for the shaded display mode with a texture image file [#151](https://github.com/Autodesk/maya-hydra/pull/151)
* Update maya-hydra-preflight-launcher.yml [#166](https://github.com/Autodesk/maya-hydra/pull/166)

**Flow Viewport Toolkit:**
* Isolate select scene index, with command-based implementation [#164](https://github.com/Autodesk/maya-hydra/pull/164)

**Miscellaneous:**
* Added missing space in resource path for Mac/Linux [#137](https://github.com/Autodesk/maya-hydra/pull/137)
* Added functionality for selection highlighting for point instancing of meshes [#132](https://github.com/Autodesk/maya-hydra/pull/132)
* Added convenience mayaHydra.h include to api.h [#136](https://github.com/Autodesk/maya-hydra/pull/136)
* Added code coverage crash workaround to prune textures scene index [#138](https://github.com/Autodesk/maya-hydra/pull/138)
* Added support picking & selecting faces for Maya meshes in Hydra viewport [#139](https://github.com/Autodesk/maya-hydra/pull/139)
* Handle hierarchical transform & visibility changes for plugin nodes [#141](https://github.com/Autodesk/maya-hydra/pull/141)
* Added a flow viewport example that uses a custom GLSLFX shader for Storm [#142](https://github.com/Autodesk/maya-hydra/pull/142)
* Added GeomSubsets picking filter + Fix multi-selection when single-picking [#143](https://github.com/Autodesk/maya-hydra/pull/143)
* Added support to use face selection material during Default Material override [#146](https://github.com/Autodesk/maya-hydra/pull/146)
* GeomSubsets wireframe highlighting [#148](https://github.com/Autodesk/maya-hydra/pull/148)
* Implemented custom data provider picking and selection highlighting [#150](https://github.com/Autodesk/maya-hydra/pull/150)
* Cmake changes pertaining to OneTBB update [#154](https://github.com/Autodesk/maya-hydra/pull/154)
* Refactored Repr Selector Scene Index to send Dirty Notification [#153](https://github.com/Autodesk/maya-hydra/pull/153)
* Added Maya command plugin to query build info [#163](https://github.com/Autodesk/maya-hydra/pull/163)
* Added unit test for Default Lighting with UsdStage [#168](https://github.com/Autodesk/maya-hydra/pull/168)
* Native instance prototypes picking/selection [#165](https://github.com/Autodesk/maya-hydra/pull/165)
* Updated build.md [#155](https://github.com/Autodesk/maya-hydra/pull/155)
* Added support for Maya lighting modes for USD and dome lights [#167](https://github.com/Autodesk/maya-hydra/pull/167)

**Bugfix:**
* Fixed aiSkyDomeLight bugs [#135](https://github.com/Autodesk/maya-hydra/pull/135)
* Fixed texture mode toggle on USD data [#144](https://github.com/Autodesk/maya-hydra/pull/144)
* Fixed Viewport Switch Crash [#156](https://github.com/Autodesk/maya-hydra/pull/156)
* Fixed instances selections being all wiped on an instancer when only one is removed [#158](https://github.com/Autodesk/maya-hydra/pull/158)
* Fixed manual lifetime management of MayaHydraSceneIndex's adapters [#161](https://github.com/Autodesk/maya-hydra/pull/161)
* Fixed crash when traversing prototype prims without prototype roots for highlighting [#159](https://github.com/Autodesk/maya-hydra/pull/159)
* Fixed issue when selecting the maya node of a scene producer scene index should highlight the prims [#162](https://github.com/Autodesk/maya-hydra/pull/162)
* Fixed face selection shader to behave as an unlit shader [#147](https://github.com/Autodesk/maya-hydra/pull/147)

**Documentation:**
* Created security.md file [#152](https://github.com/Autodesk/maya-hydra/pull/152)

## [v0.6.2] - 2024-06-06

**Build:**
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