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lib/mayaHydra/flowViewportAPIExamples/customShadersNode/README
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This is a Flow viewport toolkit example. | ||
The Flow viewport toolkit has been developed to : | ||
- create Hydra primitives directly without the need to create OpenUSD data or Maya geometry | ||
- add custom Hydra filtering scene indices to MayaHydra to modify the Hydra primitives in the viewport | ||
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This project is a Maya node that creates a Hydra primitive and applies to it the custom GLSL shader for Hydra Storm that is created and registered in OpenUSD/Hydra by the project | ||
https://github.com/Autodesk/maya-hydra/tree/dev/lib/flowViewport/usdPlugins/shadersDiscoveryPlugin |
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lib/mayaHydra/flowViewportAPIExamples/flowViewportAPILocator/README
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This is a Flow viewport toolkit example. | ||
The Flow viewport toolkit has been developed to : | ||
- create Hydra primitives directly without the need to create OpenUSD data or Maya geometry | ||
- add custom Hydra filtering scene indices to MayaHydra to modify the Hydra primitives in the viewport | ||
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This project shows how to create Hydra mesh primitives directly without the need of importing usd data or create Maya geometry. | ||
- It creates a grid of cubes which are Hydra mesh primitives, the grid has parameters which can be modified in the Maya node. | ||
- It shows how to use Hydra instancing as an option for the created cubes. | ||
- It deals with MayaHydra selection picking so the user can do selection picking on the Hydra cubes in the viewport. | ||
- It adds a Hydra filtering scene index to MayaHydra that hides mesh primitives that have more vertices than a certain number. | ||
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Original file line number | Diff line number | Diff line change |
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This is a Flow viewport toolkit example. | ||
The Flow viewport toolkit has been developed to : | ||
- create Hydra primitives directly without the need to create OpenUSD data or Maya geometry | ||
- add custom Hydra filtering scene indices to MayaHydra to modify the Hydra primitives in the viewport | ||
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This project is similar to the Maya devkit sample named FootPrint node. Except that it doesn't create maya geometry but directly Hydra primitives using the Flow viewport toolkit. | ||
It also deals with MayaHydra selection picking so the user can do selection picking on the Footprint node in the viewport. | ||
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