Added a faster and more accurate algorithm for mesh_boundary_masker #96
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Contributing Guidelines
Description
A new algorithm is used for determining masking mesh boundaries tht is more accurate and faster. It relies on
wp. mesh_query_aabb
rather (that resembles the voxelized domain) rather thanwp.mesh_query_point_no_sign
that queries awith some spherical distance aroudn that point (not resembling the voxelized domain). Also in the new method the voxels intersecting with the mesh are marked with an id for solver to skip computations. This will help with the overal stability of the solver at high Re. Other changes are minor and mostly are result of doingruff format .
Type of change
How Has This Been Tested?
Linting and Code Formatting
Make sure the code follows the project's linting and formatting standards. This project uses Ruff for linting.
To run Ruff, execute the following command from the root of the repository:
ruff check .