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Adds a Pants slot #19999
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Adds a Pants slot #19999
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alsoandanswer
requested review from
Arrow768,
JohnWildkins,
NonQueueingMatt and
DreamySkrell
as code owners
October 5, 2024 10:40
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🗺️ Mapping - Away Ship/Away Site
The PR touches away ship and/or away site map files.
🗺️ Mapping - Event
The PR touches event map files.
🗺️ Mapping - Random Ruins
The PR touches random ruins map files.
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Oct 5, 2024
!review |
DreamySkrell
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Oct 30, 2024
Co-authored-by: Fluffy <[email protected]> Signed-off-by: Wowzewow (Wezzy) <[email protected]>
NonQueueingMatt
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Nov 4, 2024
NonQueueingMatt
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Nov 15, 2024
This reverts commit de81867.
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🗺️ Mapping - Away Ship/Away Site
The PR touches away ship and/or away site map files.
🗺️ Mapping - Event
The PR touches event map files.
🗺️ Mapping - Random Ruins
The PR touches random ruins map files.
Sprites
Adds new or changes existing sprites.
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Does what it says on the tin. Purely cosmetic for now. This is step zero.
Basically, clothing is starting to get real bloated with a lot of variants.
More pressingly, accessories as well, and we're probably going to get accessories of accessories.
After seeing what's going on with arm guards, leg guards, plate carriers and the like,
it's heading towards a really messy level of abstraction.
Hopefully this will nip it in the bud, so to speak.
I've also added the layering feature used in watches, so you can tuck in your uniform in your pants, or your coat in your pants if you're so inclined to.
This also means that in the near future, we'll finally have the ROLL PANTS feature that has escaped us for so long.
For reviewers :
This PR is majority legwork of simply adding the new pants slot in. Very similar to my previous Wrist slot PR.
The rest is just changing the existing pants/skirts over to a new loadout slot and changing paths.