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jtraub
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Feb 11, 2001
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// START A3HEADER | ||
// | ||
// This source file is part of the Atlantis PBM game program. | ||
// Copyright (C) 1995-1999 Geoff Dunbar | ||
// | ||
// This program is free software; you can redistribute it and/or | ||
// modify it under the terms of the GNU General Public License | ||
// as published by the Free Software Foundation; either version 2 | ||
// of the License, or (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program, in the file license.txt. If not, write | ||
// to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, | ||
// Boston, MA 02111-1307, USA. | ||
// | ||
// See the Atlantis Project web page for details: | ||
// http://www.prankster.com/project | ||
// | ||
// END A3HEADER | ||
#include "alist.h" | ||
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AListElem::~AListElem() { | ||
} | ||
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AList::AList() { | ||
list = 0; | ||
lastelem = 0; | ||
num = 0; | ||
} | ||
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AList::~AList() { | ||
DeleteAll(); | ||
} | ||
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void AList::DeleteAll() { | ||
AListElem * temp; | ||
while (list) { | ||
temp = list->next; | ||
delete list; | ||
list = temp; | ||
} | ||
lastelem = 0; | ||
num = 0; | ||
} | ||
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void AList::Empty() { | ||
AListElem * temp; | ||
while (list) { | ||
temp = list->next; | ||
list->next = 0; | ||
list = temp; | ||
} | ||
lastelem = 0; | ||
num = 0; | ||
} | ||
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void AList::Insert(AListElem * e) { | ||
num ++; | ||
e->next = list; | ||
list = e; | ||
if (!lastelem) lastelem = list; | ||
} | ||
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void AList::Add(AListElem * e) { | ||
num ++; | ||
if (list) { | ||
lastelem->next = e; | ||
e->next = 0; | ||
lastelem = e; | ||
} else { | ||
list = e; | ||
e->next = 0; | ||
lastelem = list; | ||
} | ||
} | ||
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AListElem * AList::Next(AListElem * e) { | ||
if (!e) return 0; | ||
return e->next; | ||
} | ||
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AListElem * AList::First() { | ||
return list; | ||
} | ||
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AListElem * AList::Get(AListElem * e) { | ||
AListElem * temp = list; | ||
while (temp) { | ||
if (temp == e) return temp; | ||
temp = temp->next; | ||
} | ||
return 0; | ||
} | ||
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char AList::Remove(AListElem * e) { | ||
AListElem * temp = list; | ||
if (!e) return 0; | ||
if (!list) return 0; | ||
if (list==e) { | ||
list=list->next; | ||
num--; | ||
if (lastelem == e) lastelem = 0; | ||
return 1; | ||
} | ||
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AListElem * p = list; | ||
temp = list->next; | ||
while (temp) { | ||
if (temp==e) { | ||
p->next = temp->next; | ||
num--; | ||
if (p->next == 0) lastelem = p; | ||
return 1; | ||
} | ||
p=temp; | ||
temp=temp->next; | ||
} | ||
return 0; | ||
} | ||
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int AList::Num() { | ||
return num; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,65 @@ | ||
// START A3HEADER | ||
// | ||
// This source file is part of the Atlantis PBM game program. | ||
// Copyright (C) 1995-1999 Geoff Dunbar | ||
// | ||
// This program is free software; you can redistribute it and/or | ||
// modify it under the terms of the GNU General Public License | ||
// as published by the Free Software Foundation; either version 2 | ||
// of the License, or (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program, in the file license.txt. If not, write | ||
// to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, | ||
// Boston, MA 02111-1307, USA. | ||
// | ||
// See the Atlantis Project web page for details: | ||
// http://www.prankster.com/project | ||
// | ||
// END A3HEADER | ||
#ifndef ALIST_CLASS | ||
#define ALIST_CLASS | ||
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class AListElem; | ||
class AList; | ||
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class AListElem { | ||
public: | ||
virtual ~AListElem(); | ||
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AListElem * next; | ||
}; | ||
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class AList { | ||
public: | ||
AList(); | ||
~AList(); | ||
void DeleteAll(); | ||
void Empty(); /* Clears the list without deleting members */ | ||
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AListElem * Get(AListElem *); | ||
char Remove(AListElem *); | ||
void Insert(AListElem *); /* into the front */ | ||
void Add(AListElem *); /* to the back */ | ||
AListElem * Next(AListElem *); | ||
AListElem * First(); | ||
int Num(); | ||
private: | ||
AListElem *list; | ||
AListElem *lastelem; | ||
int num; | ||
}; | ||
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#define forlist(l) AListElem * elem, * _elem2; \ | ||
for ( elem=(l)->First(), \ | ||
_elem2 = (elem ? (l)->Next(elem) : 0); \ | ||
elem; \ | ||
elem = _elem2, \ | ||
_elem2 = (_elem2 ? ((l)->Next(_elem2)) : 0)) | ||
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#endif |
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