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##############################PARADOX MOD | ||
##NAME | ||
-My Monastery- | ||
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##SHORT DESC | ||
This mod's core feature is adding a new holding type: the monastery, as well as some flavour around it. | ||
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##FULL DESC | ||
This mod's core feature is adding a new holding type: the monastery, as well as some flavour around it. | ||
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Current content, to be expanded: | ||
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ordering to take vows send to a monastic court, women will become guest or wanderers | ||
populated with monasteries (random + historical) | ||
all faiths with monasticism (either historical or from reformation) can hold or build monasteries | ||
some monks are generated to populate courts, they can be elected abbot on succession | ||
people ordered to take vows can be elected abbots | ||
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Planned or work in progress features: | ||
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deal with religion incompatibility (converting or destroying the monastery holding) | ||
developing specific building chains, reworking the main building chain | ||
specific vassal contracts | ||
various flavour interactions or events | ||
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Credits: | ||
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my teammate Mouchi | ||
for the 3D model for the monastery : MattAlexi | ||
for monastery holding illustration : Scratch | ||
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##############################STEAM | ||
##NAME | ||
-My Monastery- | ||
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##CHANGELOG | ||
MYMO v0.3 for CK3 v1.2.1 | ||
CHANGELOG: | ||
[LIST] | ||
[*]updating the mod to vanilla's 1.2.1 version | ||
[*]monastic/religion schools are buildable both in temple holdings and monastic ones | ||
[*]monasteries can start with a monastic school building | ||
[*]you can now choose the exact monastery you want to send someone to, women will become guest or wanderer for now | ||
[*]changed some of the AI logic to send a character to a holy order or monastery (batards for example) | ||
[*]patron of a holy order is more likely to send someone to join a holy order | ||
[*]patron of a monastery is more likely to send someone to take vows at a monastery | ||
[*]taking vows now removes all claims the target could have | ||
[*]"devoted" trait now fordibs inheriting any claims | ||
[*]abbots' successors should now only be chosen from their court | ||
[*]you can now grant titles to characters with "devoted" trait | ||
[/LIST] | ||
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##DESC | ||
This mod's core feature is adding a new holding type: the monastery, as well as some flavour around it. | ||
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||
[u]Current content, to be expanded:[/u][LIST] | ||
[*]ordering to take vows send to a monastic court, women will become guest or wanderers | ||
[*]populated with monasteries (random + historical) | ||
[*]all faiths with monasticism (either historical or from reformation) can hold or build monasteries | ||
[*]some monks are generated to populate courts, they can be elected abbot on succession | ||
[*]people ordered to take vows can be elected abbots | ||
[/LIST] | ||
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||
[u]Planned or work in progress features:[/u][LIST] | ||
[*]deal with religion incompatibility (converting or destroying the monastery holding) | ||
[*]developing specific building chains, reworking the main building chain | ||
[*]specific vassal contracts | ||
[*]various flavour interactions or events | ||
[/LIST] | ||
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[u]Credits:[/u][LIST] | ||
[*]my teammate Mouchi | ||
[*]for the 3D model for the monastery : MattAlexi | ||
[*]for monastery holding illustration : Scratch | ||
[/LIST] |