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Automatic changelog compile [ci skip]
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actions-user committed Aug 1, 2024
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2024-08-01:
ArkStation-Bot:
- image: All implants have received a fresh coat of paint
- admin: Subtype vendor no longer requries an ID
- bugfix: Fixes getting permanently hot or cold if wearing thermal insulation as
a lizard
- bugfix: Silicons and simplemobs can also hear radio chatter now
- bugfix: spray can face spraying will no longer work on light-sensitives with eyewear
and people wearing eye covering masks
- bugfix: Heart eater wizard perk no longer works activates on organs that haven't
been used before
- qol: Kahraman Heavy Industries revised their adverts for their Modsuits, to make
it more clear what they do and what they are used for.
- rscadd: Carps, frogs and young lobstrosities now fear people wearing fishing hats!
Adults and megacarp favour the 'fight' part of the fear reflex however.
- bugfix: The hat stabilizer module now inherits the clothing traits of the attached
hat.
- bugfix: Removed a rogue wall grinder on icebox
- bugfix: Fixed advanced pods showing up as cultist pods
- rscadd: RD can emag mech fabricator(like roboticist).
- balance: Mining MODsuits are now considered thick clothing and gained expanded
storage.
- image: Mining MODsuits got a slight glowup and hide belts now
- bugfix: plants no longer select reagent genes they already have while cross pollinating
- code_imp: 'improves reagent cross pollination code
:cl:'
- bugfix: Fixed NT Frontier discounts not applying
- balance: The nukeops surplus smg, the pp-95, has been reworked into the Abielle
Smart-SMG. It performs nearly identically to the pp-95, however it's projectiles
get a slight homing ability towards whatever you click on.
- sound: New firing sounds for the surplus smg, credit to the m41 sound effects
from tgmc
- image: New sprites for the surplus smg, made by me
- image: Big balls are now much rounder, to more easily slide down into a cannon.
- bugfix: The charge indicators on power cells now work properly.
- code_imp: Removed some now redundant power cell appearance updates
- rscdel: Revert "Heretic spell invocations now use one dead language per path"
- bugfix: 'fix a bug where botany reagents would dissapear from existing plants
:cl:'
- qol: Integrated to the Loadout system the Yukata, Kimonos and accesories that
were introduced before in clothesmate.
- rscadd: Stat Panel now scales like a chat, depends on the font size. Defaults
from the chat font size, but you can separate it.
- refactor: Refactored Stat Panel styles and Byond skin theme applying. Stat Panel
now looks more like a TGUI
- qol: You no longer goofily swap with others trying to move in the same direction
as you if you're not faster than them
- code_imp: Moved mobswap check logic into a separate proc and made it more readable
- qol: You can now reorder items inside storages by dragging them
- balance: Discounts now pick 4-6 items each from a unique category
- balance: Items that cost below 4 TC cannot get discounted anymore
- balance: Elite syndicate MODs for traitors can no longer get discounted
- bugfix: The clown planet domain is now completable
- qol: smart fridge UI now groups items by type+name instead of just type
- qol: smart fridge UI now shows item names next to the images
- qol: smart fridge UI has a list view option (default for chem and viro versions)
- bugfix: fixed smart fridge stacking sounds when dispensing multiple items
- bugfix: Portable atmos machine circuit boards list correct components
- bugfix: Portable atmos machine circuit boards accept unwrenched fittings
- bugfix: Portable atmos machines are movable on construction
- bugfix: Justice design no longer disappears
- bugfix: Mechs can attack other mechs in melee
- bugfix: Bank cards speak once more
- bugfix: fixes a way of duplicating iron with wallmounted sparklers and light switches
- bugfix: AI mech control beacons and malf AI dominate mech work again.
- bugfix: You no longer render on top of tall enough objects that get vertically
offset when anchored to a table when standing on the tile directly to the north
of them. Examples are soda and booze dispensers.
- bugfix: Removing the vertical offset some objects get when anchored to a table
can be done by unanchoring it at any point, rather than only on a table.
Hardly:
- bugfix: Removes unusable sustenance machine in NT Rep's maintenance in Icebox
Station
- bugfix: Adds missing air alarms in Blueshift's Engineering Room and Transit Tube
grungussuss:
- bugfix: the abandoned plasma research facility on icemoon no longer has an item
that shouldn't exist
necromanceranne:
- rscadd: Robotic variants of many of the standard and advanced humanoid surgeries.
You cannot perform self surgery with these surgeries.
- balance: It is easier to do robotic surgeries with normal surgery tools.
- qol: It is now possible to detect EMP organ failure cascades via health scanners.
- qol: EMP organ failure cascades can be reversed by doing organ repair surgeries
targeting the failing organ.
- balance: Synth EMP effects have been refactored to be direct and without stacking
multiples
- balance: Synth EMP Hardstun has been replaced with a less instant-win condition
- bugfix: You can no longer build borgs from synth corpses
- rscadd: Synths and IPC's rejoice! You can now print bases of your entire body!
- rscadd: Synthetic Organ surgeries are now present! But only when they have damage

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