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Original file line number | Diff line number | Diff line change |
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2024-08-01: | ||
ArkStation-Bot: | ||
- image: All implants have received a fresh coat of paint | ||
- admin: Subtype vendor no longer requries an ID | ||
- bugfix: Fixes getting permanently hot or cold if wearing thermal insulation as | ||
a lizard | ||
- bugfix: Silicons and simplemobs can also hear radio chatter now | ||
- bugfix: spray can face spraying will no longer work on light-sensitives with eyewear | ||
and people wearing eye covering masks | ||
- bugfix: Heart eater wizard perk no longer works activates on organs that haven't | ||
been used before | ||
- qol: Kahraman Heavy Industries revised their adverts for their Modsuits, to make | ||
it more clear what they do and what they are used for. | ||
- rscadd: Carps, frogs and young lobstrosities now fear people wearing fishing hats! | ||
Adults and megacarp favour the 'fight' part of the fear reflex however. | ||
- bugfix: The hat stabilizer module now inherits the clothing traits of the attached | ||
hat. | ||
- bugfix: Removed a rogue wall grinder on icebox | ||
- bugfix: Fixed advanced pods showing up as cultist pods | ||
- rscadd: RD can emag mech fabricator(like roboticist). | ||
- balance: Mining MODsuits are now considered thick clothing and gained expanded | ||
storage. | ||
- image: Mining MODsuits got a slight glowup and hide belts now | ||
- bugfix: plants no longer select reagent genes they already have while cross pollinating | ||
- code_imp: 'improves reagent cross pollination code | ||
:cl:' | ||
- bugfix: Fixed NT Frontier discounts not applying | ||
- balance: The nukeops surplus smg, the pp-95, has been reworked into the Abielle | ||
Smart-SMG. It performs nearly identically to the pp-95, however it's projectiles | ||
get a slight homing ability towards whatever you click on. | ||
- sound: New firing sounds for the surplus smg, credit to the m41 sound effects | ||
from tgmc | ||
- image: New sprites for the surplus smg, made by me | ||
- image: Big balls are now much rounder, to more easily slide down into a cannon. | ||
- bugfix: The charge indicators on power cells now work properly. | ||
- code_imp: Removed some now redundant power cell appearance updates | ||
- rscdel: Revert "Heretic spell invocations now use one dead language per path" | ||
- bugfix: 'fix a bug where botany reagents would dissapear from existing plants | ||
:cl:' | ||
- qol: Integrated to the Loadout system the Yukata, Kimonos and accesories that | ||
were introduced before in clothesmate. | ||
- rscadd: Stat Panel now scales like a chat, depends on the font size. Defaults | ||
from the chat font size, but you can separate it. | ||
- refactor: Refactored Stat Panel styles and Byond skin theme applying. Stat Panel | ||
now looks more like a TGUI | ||
- qol: You no longer goofily swap with others trying to move in the same direction | ||
as you if you're not faster than them | ||
- code_imp: Moved mobswap check logic into a separate proc and made it more readable | ||
- qol: You can now reorder items inside storages by dragging them | ||
- balance: Discounts now pick 4-6 items each from a unique category | ||
- balance: Items that cost below 4 TC cannot get discounted anymore | ||
- balance: Elite syndicate MODs for traitors can no longer get discounted | ||
- bugfix: The clown planet domain is now completable | ||
- qol: smart fridge UI now groups items by type+name instead of just type | ||
- qol: smart fridge UI now shows item names next to the images | ||
- qol: smart fridge UI has a list view option (default for chem and viro versions) | ||
- bugfix: fixed smart fridge stacking sounds when dispensing multiple items | ||
- bugfix: Portable atmos machine circuit boards list correct components | ||
- bugfix: Portable atmos machine circuit boards accept unwrenched fittings | ||
- bugfix: Portable atmos machines are movable on construction | ||
- bugfix: Justice design no longer disappears | ||
- bugfix: Mechs can attack other mechs in melee | ||
- bugfix: Bank cards speak once more | ||
- bugfix: fixes a way of duplicating iron with wallmounted sparklers and light switches | ||
- bugfix: AI mech control beacons and malf AI dominate mech work again. | ||
- bugfix: You no longer render on top of tall enough objects that get vertically | ||
offset when anchored to a table when standing on the tile directly to the north | ||
of them. Examples are soda and booze dispensers. | ||
- bugfix: Removing the vertical offset some objects get when anchored to a table | ||
can be done by unanchoring it at any point, rather than only on a table. | ||
Hardly: | ||
- bugfix: Removes unusable sustenance machine in NT Rep's maintenance in Icebox | ||
Station | ||
- bugfix: Adds missing air alarms in Blueshift's Engineering Room and Transit Tube | ||
grungussuss: | ||
- bugfix: the abandoned plasma research facility on icemoon no longer has an item | ||
that shouldn't exist | ||
necromanceranne: | ||
- rscadd: Robotic variants of many of the standard and advanced humanoid surgeries. | ||
You cannot perform self surgery with these surgeries. | ||
- balance: It is easier to do robotic surgeries with normal surgery tools. | ||
- qol: It is now possible to detect EMP organ failure cascades via health scanners. | ||
- qol: EMP organ failure cascades can be reversed by doing organ repair surgeries | ||
targeting the failing organ. | ||
- balance: Synth EMP effects have been refactored to be direct and without stacking | ||
multiples | ||
- balance: Synth EMP Hardstun has been replaced with a less instant-win condition | ||
- bugfix: You can no longer build borgs from synth corpses | ||
- rscadd: Synths and IPC's rejoice! You can now print bases of your entire body! | ||
- rscadd: Synthetic Organ surgeries are now present! But only when they have damage |