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Use AsepriteDotNet for core processing #105

Merged
merged 31 commits into from
Mar 26, 2024
Merged

Use AsepriteDotNet for core processing #105

merged 31 commits into from
Mar 26, 2024

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AristurtleDev
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Prerequisites

  • I have verified that there are no existing pull requests that would overlap with this pull request.
  • I have verified that I am following the guidelines as outlined in this project's contribution policy
  • I Have verified that this pull request adheres to this project's code of conduct.
  • I have written a descriptive title for this pull request.
  • I have provided appropriate test coverage were applicable.

Description

Swaps out core processing to use AsepriteDotNet

Related Issue Ticket Numbers

None

AristurtleDev and others added 30 commits December 1, 2023 21:18
* Added games list

Add list of games made with MonoGame.Aseprite

* Always specify generate documentation file

* Switch to Cake Frosting

* Update workflow script
* Added MonoGame.Aseprite to Test .sln
This is so intellesense would pickup correct

* Added test for issue #92

* Use `_slices` and not `_tags`
The `AsepriteSlice.TryGetSlice(string, out AsepriteSlice?)` method incorrectly searched the `_tags` array and not the `_slices` array.  This resolves issue #92
* Added games list

Add list of games made with MonoGame.Aseprite

* Develop (#95)

* Feature/cake frosting (#92)

* Added games list

Add list of games made with MonoGame.Aseprite

* Always specify generate documentation file

* Switch to Cake Frosting

* Update workflow script

* Issue/try get slice 92 (#94)

* Added MonoGame.Aseprite to Test .sln
This is so intellesense would pickup correct

* Added test for issue #92

* Use `_slices` and not `_tags`
The `AsepriteSlice.TryGetSlice(string, out AsepriteSlice?)` method incorrectly searched the `_tags` array and not the `_slices` array.  This resolves issue #92

* Bump version number

* Update release notes

* Fix broken links (Closes #96)

* Fix links for NuGet readme

* Added ZeroFrameIndex configuration

* Removed Global Configuration
- Removed `MonoGame.Aserpite.Configuration`
- Moved `ZeroIndexedFrames` to be property of `AsepriteFile`
- Added unit testing for `AsepriteFile.ZeroIndexedFrames` functionality
* `rotationBitmask` renamed to `dFlipBitmask`

* `rotationBitmask` renamed to `dFlipBitmask`

* `rotation` renamed to `dFlip`

* `Rotation` renamed to `DFlip`

* Removed `<remarks>` about flips not being implemented

* Update for new tile rotation in Aseprite 1.3

* Cleanup
…p classes, this removed the requirement to create a fake GameTime every Update when calling the Update(double deltaTime) overload. (#102)
@AristurtleDev AristurtleDev merged commit 910574e into main Mar 26, 2024
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2 participants