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Version 2.3-20220906

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@Argent77 Argent77 released this 06 Sep 09:51
· 306 commits to master since this release

Note: macOS-specific application packages can be found here: https://github.com/AstroBryGuy/NearInfinity-OSX/releases

Changelog:

  • Added new option to Bookmark feature: Define custom home folder for EE games.
  • Added new "Align table (uniform)" command to 2DA resources which mimics WeiDU's PRETTY_PRINT_2DA-style formatting.
  • Added support for more hardcoded save folders in EE games (ImportSave and ImportBPSave).
  • Added new feature: Check for duplicate strings.
  • Fixed a bug in the 2DA table parse which prevented the SoD-specific save folder from showing up in the resource tree.
  • Fixed value type "Bitfield" in Advanced Search filter options to match all numeric data in structured resources.
  • Fixed BAM frames export not always appending the correct file extension.
  • Fixed transparent color index handling in BAM Converter (thanks Bubb).
  • Fixed a regression in rendering creature animations with tint effects.
  • Fixed incorrectly calculated marker of a selected area in WMP View tab.
  • Fixed PSTEE bestiary parsing issue in "Check for unused strings".
  • Fixed: Confirm overwriting animation file on export in Creature Animation Browser.
  • Improved function-matching algorithm in script decompiler.
  • Improved display of creature names in View tab for CRE, CHR and embedded CRE structures in GAM files.
  • Improved View tab layout of ARE, ITM and SPL resources for smaller window sizes.
  • Improved parser for TRIGGER.IDS and ACTION.IDS tables.