Version 2.3-20220906
Argent77
released this
06 Sep 09:51
·
306 commits
to master
since this release
Note: macOS-specific application packages can be found here: https://github.com/AstroBryGuy/NearInfinity-OSX/releases
Changelog:
- Added new option to Bookmark feature: Define custom home folder for EE games.
- Added new "Align table (uniform)" command to 2DA resources which mimics WeiDU's PRETTY_PRINT_2DA-style formatting.
- Added support for more hardcoded save folders in EE games (ImportSave and ImportBPSave).
- Added new feature: Check for duplicate strings.
- Fixed a bug in the 2DA table parse which prevented the SoD-specific save folder from showing up in the resource tree.
- Fixed value type "Bitfield" in Advanced Search filter options to match all numeric data in structured resources.
- Fixed BAM frames export not always appending the correct file extension.
- Fixed transparent color index handling in BAM Converter (thanks Bubb).
- Fixed a regression in rendering creature animations with tint effects.
- Fixed incorrectly calculated marker of a selected area in WMP View tab.
- Fixed PSTEE bestiary parsing issue in "Check for unused strings".
- Fixed: Confirm overwriting animation file on export in Creature Animation Browser.
- Improved function-matching algorithm in script decompiler.
- Improved display of creature names in View tab for CRE, CHR and embedded CRE structures in GAM files.
- Improved View tab layout of ARE, ITM and SPL resources for smaller window sizes.
- Improved parser for TRIGGER.IDS and ACTION.IDS tables.