Version 2.2-20220408
Argent77
released this
08 Apr 09:25
·
336 commits
to master
since this release
Changelog:
- Reactivated BIFF editor (menu Edit > BIFF)
- Added experimental "Export animation sequence" as APNG file to the Creature Animation Browser
- Added search options (case-sensitive, regular expression, invert match) to the "Find CRE/ITM/SPL/STO" feature
- Added system information summary when NI starts up (can be toggled via menu Options > Display system information at startup)
- May also show warning messages if memory settings are too low for NI to work properly
- Added native macOS menu bar integration (it is still recommended to use the macOS-specific NI package instead)
- Added check for invalid STO V1.1 sale triggers to "Check for corrupted files" feature
- Fixed audio playback blocking the whole application when an error occurred
- Fixed using incorrect string table on BGEE with unmerged SoD DLC
- Fixed creature name display for CHR resources in the View panel
- Fixed false positives in "Check dialogues" feature
- Fixed issue when sorting results by strref in the "Check for Illegal Strrefs" feature
- Reduced false positives in "Check for Illegal Strrefs" feature
- Improved 2DA file parsing in "Check for Illegal Strrefs" feature
- Updated ITM V1 field for PSTEE: "Description image" -> "Pick up sound"
- Updated parameters of opcode 232
- Updated fields in GAM resources
- Updated area type flags for PSTEE
- Internal restructuring of the code design
- modernized code structure
- cleaned up unused code
- removed unused libraries
- Various internal fixes and optimizations