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Version 2.2-20210501

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@Argent77 Argent77 released this 01 May 08:04
· 415 commits to master since this release

Changelog:

  • New feature "Creature Animation Decoding": Implemented as a creature animation browser, a quick viewer and creature animation support in the Area Viewer
  • Area Viewer: Show global characters on maps (e.g. party members, familiars, potential NPCs)
  • Area Viewer: Fixed actors sometimes not being displayed on maps in saved games
  • Area Viewer: Fixed rendering issues with water overlays in BGEE
  • Improved color selection list control used by color-related opcodes and CRE resource fields
  • List datatype: CRE animation id is shown in hexadecimal notation
  • List datatype: Fixed special entries in ARE song selection
  • List datatype: Optimized display of unsupported list entries
  • Added new command line parameter "-i" as a workaround for file reading issues on Linux with non-case-sensitive filesystems
  • BAM Converter: Improved palette generation for BAM V1 when alpha blending is enabled
  • Fixed loading performance of PVRZ-based graphics files if PVRZ files are read from override folder (affects TIS/MOS/BAM resource viewers and Area Viewer)
  • ARE automap notes: marker color field uses values from MAPNOTES.IDS if available
  • Marked several SPL fields as unused
  • Updated PRO area effect fields related to "Ray count"
  • Updated SPL V2.0 flags
  • Added missing "Half-Orc" to ITM V2.0 kit usability flags
  • ITM V2.0 kit usability1 is generated dynamically (experimental feature)
  • ITM V1.1 weapon color field improvement
  • ITM view panel shows both general and identified descriptions (if available)
  • Improved wording of STO flags descriptions
  • BAM view uses 0-based indices for cycles and frames
  • Improved usability of input control for setting proficiency values
  • Added parameter2 support (Color) to opcode 253
  • Improved opcode 12 special flags descriptions
  • Improved opcode 232 parameter descriptions
  • Minor adjustments to CRE V2.2 field definitions
  • Fixed corruption of CRE V2.2 resources when adding/removing effect or item structures
  • Fixed parameter1 handling when parameter2 = 3 in opcode 15 and 44
  • Many internal fixes and optimizations