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Argent77 committed Oct 19, 2015
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
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ABILITY2 **** **** **** **** **** AP_A7#IN05 **** **** **** **** **** AP_A7#IN05 **** **** **** **** **** AP_A7#IN05 **** **** **** **** **** AP_A7#IN05 **** **** **** **** **** AP_A7#IN05 **** **** **** **** **** AP_A7#IN05 **** **** **** **** **** AP_A7#IN05 **** **** **** **** **** AP_A7#IN05 **** ****
ABILITY3 **** **** **** **** **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** ****
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ABILITY7 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
ABILITY1 GA_SPCL922 **** AP_SPCL124 **** **** AP_SPCL124 **** **** AP_SPCL124 **** **** AP_SPCL124 **** **** AP_SPCL124 **** **** AP_SPCL124 **** **** AP_SPCL124 **** **** AP_SPCL124 **** **** AP_SPCL124 **** **** AP_SPCL124 **** **** AP_SPCL124 **** **** AP_SPCL124 **** **** AP_SPCL124 **** **** AP_SPCL124 **** **** AP_SPCL124 **** **** AP_SPCL124 **** ****
ABILITY2 **** **** **** **** **** AP_A7#IN05 **** **** **** **** **** AP_A7#IN05 **** **** **** **** **** AP_A7#IN05 **** **** **** **** **** AP_A7#IN05 **** **** **** **** **** AP_A7#IN05 **** **** **** **** **** AP_A7#IN05 **** **** **** **** **** AP_A7#IN05 **** **** **** **** **** AP_A7#IN05 **** ****
ABILITY3 **** **** **** **** **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** **** **** GA_A7#IN01 **** ****
ABILITY4 **** **** **** GA_A7#IN02 **** **** **** GA_A7#IN02 **** **** **** GA_A7#IN02 **** **** **** GA_A7#IN02 **** **** **** GA_A7#IN02 **** **** **** GA_A7#IN02 **** **** **** GA_A7#IN02 **** **** **** GA_A7#IN02 **** **** **** GA_A7#IN02 **** **** **** GA_A7#IN02 **** **** **** GA_A7#IN02 **** **** **** GA_A7#IN02 **** ****
ABILITY5 **** **** **** **** **** **** **** GA_A7#IN03 **** **** **** GA_A7#IN03 **** **** **** GA_A7#IN03 **** **** **** GA_A7#IN03 **** **** **** GA_A7#IN03 **** **** **** GA_A7#IN03 **** **** **** GA_A7#IN03 **** **** **** GA_A7#IN03 **** **** **** GA_A7#IN03 **** **** **** GA_A7#IN03 **** **** **** GA_A7#IN03 **** ****
ABILITY6 **** **** **** GA_A7#IN04 **** **** **** GA_A7#IN04 **** **** **** GA_A7#IN04 **** **** **** GA_A7#IN04 **** **** **** GA_A7#IN04 **** **** **** GA_A7#IN04 **** **** **** GA_A7#IN04 **** **** **** GA_A7#IN04 **** **** **** GA_A7#IN04 **** **** **** GA_A7#IN04 **** **** **** GA_A7#IN04 **** **** **** GA_A7#IN04 **** ****
ABILITY7 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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1 GA_SPCL900 * * 1 99 20 * * *
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11 GA_SPCL908 * * 1 99 20 * * *
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13 GA_A7#IN0B * * 1 99 20 * * *
14 * * * * * * * * *
15 * * * * * * * * *
16 * * * * * * * * *
17 * * * * * * * * *
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// -*- coding: cp1252 -*-

// Descriptions
@1117 = ~The elves of Evereska are known for their isolationism as much as their skill and bravery in battle. One of their most well known warriors in human lands was the incredibly accurate archer Bariah Goldendown. Though the elves will neither confirm nor deny the legend, some human tales state that keen-eyed Bariah never missed a target in battle. His bow, crafted by his mother, was never given a name that was known outside of the family. The humans that suffered under its power called it "Great Sun-Reacher," believing that Bariah's arrows could reach into the heavens themselves. In a battle that many Evereskans are bitter about to this day, Bariah's griffon mount was killed in the sky by the spells of invisible wizards that ambushed an elven patrol. Though only one mage escaped with his life, he did manage to take Great Sun-Reacher with him.

STATISTICS:

Charge abilities:
� Protection From Normal Missiles twice per day

Combat abilities:
� When no arrows are equipped, the bow fires +3 arrows that receive +4 to hit and deal 1d6 missile damage

THAC0: +4
Speed Factor: 2
Proficiency Type: Longbow
Type: Two-handed
Requires:
6 Strength

Weight: 3~

@1118 = ~Composite longbows are bows whose staves are made from more than one type of material. This gives greater flexibility and makes arrows fired from this bow deliver more damage.
In addition to powerful enchantments, the materials used for this particular bow are of especially exquisite quality. The bow's exceptionally durable frame can be used to deflect even the strongest blows and the ergonomic design allows the user to shoot missiles in rapid succession.

STATISTICS:

Equipped abilities:
� +4 AC bonus against melee weapons
� 3 shots per round

THAC0: +6
Damage: +2 (missile)
Speed Factor: 2
Proficiency Type: Longbow
Type: Two-handed
Requires:
18 Strength

Weight: 5~


// Innate ability descriptions
@2001 = ~Power Shot
All successful ranged attacks within the next 12 seconds have a chance to knock back the target, according to the level of the Archer:
8th level: Knock back target if failed save vs. Breath.
12th level: Knock back target if failed save vs. Breath at -1 penalty.
16th level: Knock back target if failed save vs. Breath at -2 penalty.
20th level: Knock back target if failed save vs. Breath at -3 penalty.~

@2002 = ~Rooting Shot
All successful ranged attacks within the next 12 seconds will entangle the target, according to the level of the Archer:
4th level: Target is entangled for three rounds if failed save vs. Death.
8th level: Target is entangled for three rounds if failed save vs. Death at -1 penalty.
12th level: Target is entangled for four rounds if failed save vs. Death at -1 penalty.
16th level: Target is entangled for four rounds if failed save vs. Death at -2 penalty.
20th level: Target is entangled for five rounds if failed save vs. Death at -2 penalty.~

@2003 = ~Explosive Shot
All successful ranged attacks within the next 12 seconds will explode on impact and cause physical damage to nearby targets in 15' range, according to the level of the Archer:
8th level: 1d4 damage to nearby targets
12th level: 1d4+2 damage to nearby targets
16th level: 1d4+4 damage to nearby targets
20th level: 1d4+6 damage to nearby targets
Caution: Damages enemies, allies and innocent bystanders alike.~

@2004 = ~Create Blessed Ammunition
Create a spiritual arrow or bolt blessed by the Archer's worshipped god or goddess for 8 hours containing a score charges.
4th level: +1 enchantment, +1 to hit and damage rolls, additional 1d6 damage and slow for two rounds to undead if failed save vs. Death.
8th level: +1 enchantment, +2 to hit and damage rolls, additional 1d6+2 damage and hold for two rounds to undead if failed save vs. Death.
12th level: +2 enchantment, +2 to hit and damage rolls, additional 1d6+4 damage and instant death to undead if failed save vs. Death.
16th level: +3 enchantment, +3 to hit and damage rolls, additional 1d6+6 damage and instant death to undead if failed save vs. Death at -2 penalty.
20th level: +4 enchantment, +4 to hit and damage rolls, additional 1d6+8 damage and instant death to undead if failed save vs. Death at -4 penalty.~

@2005 = ~Create Blessed Arrows
Create a spiritual arrow blessed by the Archer's worshipped god or goddess for 8 hours containing a score of charges.
4th level: +1 enchantment, +1 to hit and damage rolls, additional 1d6 damage and slow for two rounds to undead if failed save vs. Death.
8th level: +1 enchantment, +2 to hit and damage rolls, additional 1d6+2 damage and hold for two rounds to undead if failed save vs. Death.
12th level: +2 enchantment, +2 to hit and damage rolls, additional 1d6+4 damage and instant death to undead if failed save vs. Death.
16th level: +3 enchantment, +3 to hit and damage rolls, additional 1d6+6 damage and instant death to undead if failed save vs. Death at -2 penalty.
20th level: +4 enchantment, +4 to hit and damage rolls, additional 1d6+8 damage and instant death to undead if failed save vs. Death at -4 penalty.~

@2006 = ~Create Blessed Bolts
Create a spiritual bolt blessed by the Archer's worshipped god or goddess for 8 hours containing a score of charges.
4th level: +1 enchantment, +1 to hit and damage rolls, additional 1d6 damage and slow for two rounds to undead if failed save vs. Death.
8th level: +1 enchantment, +2 to hit and damage rolls, additional 1d6+2 damage and hold for two rounds to undead if failed save vs. Death.
12th level: +2 enchantment, +2 to hit and damage rolls, additional 1d6+4 damage and instant death to undead if failed save vs. Death.
16th level: +3 enchantment, +3 to hit and damage rolls, additional 1d6+6 damage and instant death to undead if failed save vs. Death at -2 penalty.
20th level: +4 enchantment, +4 to hit and damage rolls, additional 1d6+8 damage and instant death to undead if failed save vs. Death at -4 penalty.~
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