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Gameplay: Wider sky input touch float line
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rechyou committed Sep 28, 2024
1 parent b84f9f8 commit 01b624d
Showing 1 changed file with 6 additions and 3 deletions.
9 changes: 6 additions & 3 deletions Assets/Prefabs/Gameplay/FloatLine.prefab
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 5.5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
Expand All @@ -42,10 +43,12 @@ LineRenderer:
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 0
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
Expand All @@ -68,11 +71,11 @@ LineRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -1348179373
m_SortingLayer: 7
m_SortingLayer: 5
m_SortingOrder: 0
m_Positions:
- {x: -10.85, y: 0, z: 0}
- {x: 10.85, y: 0, z: 0}
- {x: -25, y: 0, z: 0}
- {x: 25, y: 0, z: 0}
m_Parameters:
serializedVersion: 3
widthMultiplier: 0.1
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