I did an oopsie #91
Annotations
11 warnings
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
|
Run game-ci/unity-builder@v4
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Run game-ci/unity-builder@v4
Assets/Scripts/Gameplay/Services.cs(19,51): warning CS0109: The member 'Services.audio' does not hide an accessible member. The new keyword is not required.
|
Run game-ci/unity-builder@v4
Assets/Scripts/Gameplay/Services.cs(20,52): warning CS0109: The member 'Services.camera' does not hide an accessible member. The new keyword is not required.
|
Run game-ci/unity-builder@v4
System.Windows.Forms.dll assembly is referenced by user code, but is not supported on iOS platform. Various failures might follow.
|
Run game-ci/unity-builder@v4
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
|
Run game-ci/unity-builder@v4
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
|
Run game-ci/unity-builder@v4
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
|
Run game-ci/unity-builder@v4
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
|
Run game-ci/unity-builder@v4
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
|
Run game-ci/unity-builder@v4
Compressed texture Logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
|
Loading