Locale: Create pt-br.yml #46
release_internal.yml
on: push
Build for iOS
32s
Build For Android Platform
30s
Matrix: build
Release to the App Store
0s
Release to the Google Play Store
0s
Annotations
5 errors and 16 warnings
Build for StandaloneLinux64
The process '/usr/bin/docker' failed with exit code 125
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Build for StandaloneOSX
The process '/usr/bin/docker' failed with exit code 125
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Build for StandaloneWindows64
The process '/usr/bin/docker' failed with exit code 125
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Build For Android Platform
The process '/usr/bin/docker' failed with exit code 125
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Build for iOS
The process '/usr/bin/docker' failed with exit code 125
|
Build for StandaloneLinux64
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Build for StandaloneLinux64
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v2, actions/cache@v2, game-ci/unity-builder@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build for StandaloneLinux64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneOSX
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Build for StandaloneOSX
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v2, actions/cache@v2, game-ci/unity-builder@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build for StandaloneOSX
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneWindows64
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Build for StandaloneWindows64
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v2, actions/cache@v2, game-ci/unity-builder@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build for StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build For Android Platform
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v3, actions/cache@v3, game-ci/unity-builder@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build For Android Platform
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build For Android Platform
From https://github.com/Arcthesia/ArcCreate
* [new branch] 0thElement-patch-1 -> origin/0thElement-patch-1
* [new branch] internal -> origin/internal
* [new branch] new_ui -> origin/new_ui
* [new branch] result -> origin/result
* [new tag] 1.1 -> 1.1
* [new tag] master -> master
|
Build for iOS
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Build for iOS
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v2, actions/cache@v2, game-ci/unity-builder@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
|
Build for iOS
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for iOS
From https://github.com/Arcthesia/ArcCreate
* [new branch] 0thElement-patch-1 -> origin/0thElement-patch-1
* [new branch] internal -> origin/internal
* [new branch] new_ui -> origin/new_ui
* [new branch] result -> origin/result
* [new tag] 1.1 -> 1.1
* [new tag] master -> master
|